179709
Allows you to use the best services Guilds since round {[0/15/30]}.**
Can you explain this so I give it a good translation? Is related to which creatures are proposed to hire? Or to which buildings are proposed to upgrade?
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179739
Gives {[67/100/100%]} chance to open the 5th card and {[0/33/100%]} 6th card to choose.**
This is occurring each turn if you have tactics? Someone can explain for translate?
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179749
Gives {[8/16/24%]} chance to open 2 cards within same round.**
You mean you get offered twice to choose?
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BH interface.ert
179891
Enchanters teleport into battle a group of Fanatics.
Every battle-round, each fanatic absorbs 0.5 of the heroes mana
restoring their health and magical powers.
Ok, what means they restore their magical powers?
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179881
Ammo cart before each supplies ammunition to one of the stacks.
The ammo cart supplies only one stack each battle round or what?
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179900
The hero gets a chance to open
no more than five random cards.
Each card opening chance - %Y3%%.
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notices? you mean learns, studies, or is related to steal through eagle eye?
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Also suggestion:
F1: opens help
F2: opens hero infos
In help, would like to know a bit about mechanics, as there is no read me file with the mod. How many skills we can learn, how the buildings proposed are selected, the differences between 130/160/200 difficulty, how spells power/efficiency are enhanced etc.
Also it would be great if when we get proposed a skill, to have displayed if it will be basic/advanced/expert after selection. I know it will not work with ert but I think is very important to know what level is.
I also experienced a bug which crashed my game. Got necromancy but opponent also had necromancy. When both of us had expert, instead of raising zombies for me when I kill, it raised zombies for him so he got about 1000 zombies from me. At one moment, this action crashed the battle.
(This post was last modified: 08.08.2014 12:22 by Valery.)