Some asked me for a battle script:
"a siege battle where the walls cannot be destroyed without the player lighting a bomb of some sorts directly under the castle."
I added some personal touch by changing the cursor to the "bomb", but I have one glitch: the next stack moving after the catapult triggers the same message "bomb could not be neutralized" if player did not correctly place the bomb on the keep tower. Only the next stack.
The second glitch comes from the fact that I don't know how to check if walls were destroyed, so sometimes earthquake is casted a few more times than necessary. Other times is ok.
Is any of two problems solvable, please? He has not ERA, so no possible access to FU77006. Must be 3.58. But if there is solution in ERA only, I probably can convince him to upgrade.
(This post was last modified: 13.08.2011 13:24 by Valery.)