Thank you Efrit, I know how to assign a sound to a specific creature in BG (see page 17 with BG commands). I was only asking if we have to place an empty PLCHSHOT.wav in data before assigning newshoot.82m to replace it (I was thinking the game will read both sounds). But it seems not, it reads only the .82m from data.
(This post was last modified: 26.10.2009 19:49 by Valery.)