(19.10.2009 13:41)GrayFace Wrote: I mean, cover symbols player select with fog of war. This will probably work better with 64x64 symbols.
It takes a lot of place at 64x64. But before selecting a symbol, the player is given a bmp with the right symbols to choose, 7 times, (like "here is your list", "now select first/second etc", after selecting the first symbol, show the list again so it should not be difficult to find the right one. I will try with 64x64 and see if covering them with fog works in a proper way. 64x64 raise other minor problems, as clicking on the right square, I think I will have to enable clicking on the 4 adjacent squares to work for every symbol (not all symbols layouts fulfill 4 squares, but only a few, may become confusing). The process of selecting symbols is not a puzzle in itself because it would become very tedious for the player every time to do so. He has to find the right symbols by doing some quests, then use the list freshly acquired on the DHD and travel to another planet. For every of 9 planets he has to acquire a list of symbols, like in the movie.
I did not start the coding yet so I don't know how could 9 lists be included in different CM. Basically I need 9 functions and CM working inside (with absolute cursor position) with 9 different setup and exits if error.
Quote:You can set them to be any unused type/subtype combination. However, this way AI will have problems entering them. I'll explain in details if that's ok.
AI will never enter them, but I will bring him manually in front of them and simulate animation. I prefer to control manually AI in my maps, with so many custom objects, otherwise it is a mess. What you mean by any unused subtype/type? All I want is using new objects and place them with UN:I, so I have to replace the ones who work in this way. Not all types/subtypes can be placed without errors, but monoliths work.
Quote:If it's properly animated, that's great! I always wanted something like that.
No I did not animated it. All I wanted was to be able to create lakes inside land without having beaches, and create a passable water terrain, being able to place any dead ends, labyrinths or traps under it. I did a long research on the net for finding animation tools but all I could find was ridiculous bad. If you could suggest me a way to animated the water, I will certainly try via Photoshop. All the animations I could do until now were contracting parts of the image with filters or change progressively the colors/shadows.
(This post was last modified: 19.10.2009 16:04 by Valery.)