(18.10.2009 20:31)Valery Wrote: What do you mean?
I created them as 32x32 defs then I place them on rock (black) 10x10 terrain and I open a small 7x7 area view when have to select, so the player see ONLY the symbols and can click on them. After he do the code, the symbols are covered again with fog of war.
I mean, cover symbols player select with fog of war. This will probably work better with 64x64 symbols.
(18.10.2009 20:31)Valery Wrote: There are two gates, one desactivated and one activated. Both defs replaced monolith exit/entrance to be able to place them
You can set them to be any unused type/subtype combination. However, this way AI will have problems entering them. I'll explain in details if that's ok.
(18.10.2009 20:31)Valery Wrote: My "flying boat" (thanks to illusion created by shadows)
Nice.
(18.10.2009 20:31)Valery Wrote: I created also a special "water" terrain, so no more beach on swamp/sand, it is passable and anything can be placed under it and accessible by heros.
If it's properly animated, that's great! I always wanted something like that.