Berserker
Posts: 16657
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Quote:5)Anyone has an idea about how would be possible to script specific actions according to which unit move in battle?
!?BG0;
!!BG:A?y1;
!!FU&y1<>...:E;
!!BG:N?y1; y1 - number of stack
!!BMy1:T?y2; y2 - type of monsters
Quote:11) I have one question: if I place a monster in x/y/l location, how do I check for it being alive before deleting it. Let's assume the player completes one dungeon but skip one monster. The monster has to be deleted when the dungeon is erased, but ERM gives errors if one tries to delete a non existent monster. So I need to check monster or object by type/subtype or there is something else to be done?
!!OB[x]/[y]/[z]:T?y1;
!!UN&y1<>[no object = 0]:O[x]/[y]/[z]/[delete hint = 1];
Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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06.07.2009 17:45 |
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