I wondered what that SVCS stuff was for, as it seemed unnecessarily
complicated if all it was for was to combine separate scripts into one file.
I am guessing now that the whole process involves creating a new wogify file (script99) and fooling the program into using that file the way it uses the
built-in WoG scripts. That might explain why all the existing WoG scripts
(script00.erm - script77.erm on my system) have to be removed.
Is there any map out which works with this feature or was at least tested with it?
So far I am getting a black screen when starting game, if the scripts are removed and compiled into a big one. And still I think it is easier for me to work on scripts taking them one by one rather than checking one through million codes. But it is a commodity issue I have to admit.