"minNumNeutralStacks": "2", // Minimum number of mixed neutral stacks in battle.
"maxNumNeutralStacks": "4", // Maximum Number of mixed neutral stacks in battle.
"neutralStackSpread": "MIX_SPREAD_SPACE_BETWEEN", // Default spread strategy for neutral stacks.
// Possible values: "MIX_NO_SPREAD", "MIX_SPREAD_TOP_DOWN", "MIX_SPREAD_NEAR_CENTER", "MIX_SPREAD_AWAY_FROM_CENTER",
// "MIX_SPREAD_SPACE_BETWEEN" and "MIX_SPREAD_RANDOM".
"neutralStackScale": "100", // Multiplier for original neutrals quantity on adventure map in percents.
"netralStackScaleForHuman": "100", // Additional multiplier of neutrals power only for humans in percents.
"noNeutralsMorale": "0", // If 1, makes neutrals morale always neutral.
"neutralsAggressionModifier": "0", // Value to add to neutrals aggression level. May be negative.
// Normal values range: 0 - compliant, 1..9 - gradation of aggression, 10 - savage
"neutralsNeverEscape": "0", // If 1, neutrals will never try to escape
"generateMonstersByFactions": "1", // If 1, additional generated monsters will belong to the same faction.
"allowAlliedFactions": "1", // If 1, allied faction monsters will also be generated.
"moveNeutralsToFactions": "1", // If 1, all WoG neutral monsters will be assigned a faction / town.
"registerRegularMonsters": "1", // If 1, all regular WoG creatures are registered and will become accessible for generation.
"registerFactionAllies": "1", // If 1, configurates each faction allies and their association level.
Тот, кто просыпается рано - жаворонок, поздно - сова. А тот, кто плохо спит и ходит с черными кругами под глазами - панда!