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ERA II
» WoG Era 2: Русская и Английская версии
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Berserker Offline
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Posts: 16657
Post: #2836

Heromant, у тебя нет папки Mods\WoG\Data\Scripts? Судя по всему, моды не заменились. Я бы ещё раз запустил инсталлятор.


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07.01.2018 19:58
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Heromant Offline

Posts: 348
Post: #2837

(07.01.2018 19:58)Berserker Wrote:  Heromant, у тебя нет папки Mods\WoG\Data\Scripts? Судя по всему, моды не заменились. Я бы ещё раз запустил инсталлятор.
Да я уже много раз запускал. Папка есть, иначе бы он без HD mod не запустился.

Стоп, запустил ещё раз инсталятор Эры и всё содержимое папки WoG пропало в модс.
(This post was last modified: 07.01.2018 20:35 by Heromant.)
07.01.2018 20:31
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Heromant Offline

Posts: 348
Post: #2838

Да нет, всё на месте, папка Scripts, файл _core_.sys.lua а ошибка всё равно возникает. Ладно откачусь до 2.6.6, lua скрипты всё равно пока писать не собираюсь.
А вообще, подозреваю, какая-то новая зависимость появилось, типа той с vc++ от ещё какой-то сторонней системной библиотеки.
(This post was last modified: 07.01.2018 20:49 by Heromant.)
07.01.2018 20:46
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Valery Offline

Posts: 2196
Post: #2839

Question:

erm help:

Code:
!!CA:D[...]
Note: This command works only in ERA, with plug-in Battery.dll, by Master of Puppets

Is this plugin removed from Era package?
(This post was last modified: 07.01.2018 21:29 by Valery.)
07.01.2018 21:28
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Heromant Offline

Posts: 348
Post: #2840

Berserker, хорошая новость. После копирования папки Scripts из "Heroes III ERA\Mods\WoG\Data" в "Heroes III ERA\Data" стало запускаться и с HD модом.
07.01.2018 21:45
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Berserker Offline
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Posts: 16657
Post: #2841

Heromant, спасибо, но это скорее плохая новость. VFS-модуль отвечает за перенаправление запросов к файлам, но у тебя он не нашёл пути Mods\WoG\Scripts, что удивительно. Буду разбираться ещё.

Valery, battery.dll is included in Typhon and was never in Era package, as far as I remember.


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07.01.2018 22:26
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Valery Offline

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Post: #2842

Maybe it should be in, if mentioned in erm help, what if MoP site or link goes dead then he is no longer around... is there any technical reason maybe?
07.01.2018 22:28
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Berserker Offline
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Post: #2843

Like with all plugins, it's plugin. If we integrate Typhon, than it will be in the main package.


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07.01.2018 23:07
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Valery Offline

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Post: #2844

oki oki
07.01.2018 23:19
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Valery Offline

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Post: #2845

I have a question:

here is a bug I often get with trainer, when era 2.71 (look in right bottom corner after trainer is activated, I get a second layer flashing then the game crashes):

https://www.youtube.com/watch?v=gKGpbNl_6U0

When I did it, I remember I asked help to Jim Vogan for a script which updates in real time the map, so he came with this:


Removing this part cleared the bug, no longer occurs. Should I remove it permanently, did something changes etc?

@Edit: now I remember why I needed such code, when modifying level/stats in trainer, they didn't update visually when back in the map, until I click on something. Usual codes for update visuals didn't work. Maybe someone has some clean solution?
(This post was last modified: 08.01.2018 00:30 by Valery.)
08.01.2018 00:13
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Berserker Offline
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Post: #2846

You need to update map (UN:R?) right after dialog closing?


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08.01.2018 00:43
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Valery Offline

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Post: #2847

Yes, but not working until I CLICK on something (then it updates), so I needed something special, then Jim came with TL and UN:C
(This post was last modified: 08.01.2018 01:03 by Valery.)
08.01.2018 01:02
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Berserker Offline
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Post: #2848

The problem seems familiar to me, show me the code please. Do you call UN:R right after DL:S?


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08.01.2018 01:56
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Valery Offline

Posts: 2196
Post: #2849

For example I give hero x levels then I close dialog. Before dialog closes, I get the vanilla level up box, until the end, then dialog closes and stats are unchanged on map. When I click anywhere, stats now update.

(This post was last modified: 08.01.2018 02:06 by Valery.)
08.01.2018 02:02
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Berserker Offline
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Post: #2850

!!UN:R1; must be after DL:S command. Make variable like 'UpdateAfterDlg' and after !!DL:S check it. If update is necessary, call !!UN:R1. You cannot update while dialog is still opened. You must update after dialog is fully destroyed.


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08.01.2018 04:09
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