Berserker
Posts: 16657
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03.01.2018 20:28 |
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Berserker
Posts: 16657
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03.01.2018 20:34 |
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Valery
Posts: 2196
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(03.01.2018 20:28)Berserker Wrote: Valery, did you look at Debug\Era on crash?
Yes, there is no file related to crash inside, or maybe now different name?
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03.01.2018 20:58 |
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Berserker
Posts: 16657
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03.01.2018 21:53 |
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Valery
Posts: 2196
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Is it possible to return fonts in IF:G as before 2.66? Now they are too big and don't fit dialog already done
(old and new)
(This post was last modified: 04.01.2018 08:15 by Valery.)
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04.01.2018 08:13 |
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Berserker
Posts: 16657
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04.01.2018 15:46 |
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Valery
Posts: 2196
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I have a few crashes when calling native dialog - to check abilities, especially when in town screen. Not many, I had 2 in 10 hours session game, so not a problem, but worth reporting because before I never had this kind of crash.
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04.01.2018 20:59 |
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Berserker
Posts: 16657
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04.01.2018 22:38 |
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Valery
Posts: 2196
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No, I mean the updated abilities dialog (8 abilities, speed bonus, attack etc). But also I use HD mod so it may be some conflict, yet no important, as I said I open it each gameplay week and I got 2 crashes in 10 hours.
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04.01.2018 23:17 |
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Berserker
Posts: 16657
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05.01.2018 00:28 |
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Valery
Posts: 2196
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Hmm,
!!VRz2:S^newmonth.wav^;
!!SN:Pz2;
Does not produce any sound anymore, something has changed?
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05.01.2018 03:25 |
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Berserker
Posts: 16657
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05.01.2018 03:33 |
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Berserker
Posts: 16657
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05.01.2018 03:38 |
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Valery
Posts: 2196
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My bad sorry, Turbo wog has empty newmonth.wav , thats why is mute. I should rename this wav if I want it to play. Sorry again )
(This post was last modified: 05.01.2018 04:24 by Valery.)
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05.01.2018 04:21 |
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Berserker
Posts: 16657
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05.01.2018 04:43 |
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