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ERA II
» WoG Era 2: Русская и Английская версии
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SyDr Offline

Posts: 1054
Post: #2686

Quote:{
    "par.name": 1,
}
Проблема именно в лишней запятой.
04.12.2017 00:01
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Berserker Offline
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Posts: 16657
Post: #2687

Version 2.6.3
------------------------
[+] Integrated "Microsoft Visual Basic 6.0 Common Controls" in order to solve problems of people, running editor without required libraries installed.
[+] Integrated igrik's WoG Native Dialogs mod, replacing commander and creature experience dialogs with native dialogs (fast, no blinking, HD mod support, ALT+F4 support, resources in pac, etc.).
New lines were added to "zcrexp.txt" and "znpc00.txt". They need to be translated and added to localization mods, such as WoG Polish or WoG Rus.
[+] Updated "Quick Savings" mod: exposed named functions and events to outer world. Mods over the mod can be made now.
[+] Added visible errors notification, like invalid json files.
[*] Replaced Era Start Menu icon.
[-] Removed all graphical elements, ported from Hota.


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04.12.2017 03:26
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Sea Offline

Posts: 157
Post: #2688

Проблемы в диалоге повышения командира:
Image: GJD_7eLxTaKoMtV7z84oqw.png
06.12.2017 13:14
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Berserker Offline
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Posts: 16657
Post: #2689

Sea, есть такое, поскольку не обновил мод на русификацию.
Через MMArchive (редактор архивов) из стартового меню эры добавьте http://rgho.st/855KQMytM в Heroes 3\Mods\WoG Rus\Data\era rus.pac.


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06.12.2017 16:05
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Sea Offline

Posts: 157
Post: #2690

Всё заработало, спасибо.
06.12.2017 17:48
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Berserker Offline
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Posts: 16657
Post: #2691

На здоровье!

Version 2.6.4
------------------------
Code:
[+] Updated igrik's "Native WoG Dialog" mod, fixed bugs in creature info display in battles, optimized defs.
[+] Refactored Map Editor, fixed crashes on exit.
[+] Added Visual C++ Redistributable libraries msvcr[90..120].dll to allow plugins to be executed on all systems.


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07.12.2017 06:09
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Sea Offline

Posts: 157
Post: #2692

Крашится на диалоге повышения командира, при попытке выбрать там что-нибудь.
Code:
...
Exception
{
   Module:     wog native dialogs.dll
   Adress:      0x741C25D7
   Code:        EXCEPTION_ACCESS_VIOLATION
   Flags:       0x00000000
   Information: write of address: 0x00000034
}

Context
{
   EAX: 0x00000000
   ECX: 0x02CD3F90
   EDX: 0x00000004
   EBX: 0x00000012
   ESP: 0x00288460
   EBP: 0x0000004F
   ESI: 0x0FCEFC50
   EDI: 0x02867400
}

Call stack
{
                      ? called from before 0x002884D4
                      ? called from before 0x002884A8
                      ? called from before 0x06976700
}
...
(This post was last modified: 07.12.2017 20:00 by Sea.)
07.12.2017 19:59
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igrik Offline
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Posts: 2819
Post: #2693

Так, я наконец-то точно нашел почему крашилось. Исправил.
Sea, вот продолжи тот сейв с этой dll (link)
Закинь ее с заменой в "..\Mods\WoG\EraPlugins\wog native dialogs.dll" (или в другое место, где она у тебя лежит)
И дай мне ответ пожалуйста.


game bug fixes extended.dll || My Plugins || My GitHub
07.12.2017 20:31
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Sea Offline

Posts: 157
Post: #2694

Заработало!
07.12.2017 21:51
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Berserker Offline
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Posts: 16657
Post: #2695

Огромное спасибо Игрику за очередной релиз 132

Version 2.6.5
------------------------
[+] Integrated igrik's plugin, displaying numeric value of moral/luck bonuses and spells duration in view creature dialog.
[+] Improved "wog native dialogs" plugin by igrik. IF:G radio/checkbox dialog is now implemented via native ingame dialogs system.
[+] Added "fast upgrade stacks in town.dll" plugin by igrik in the off state. Plugins allows to use A+LMB combination to instantly upgrade single stack or all stacks (click on hero portrait) in town without any confirmations.
[-] Fixed bug in Mod Manager, not allowing to run executables with space in name like "h3era HD.exe".
[-] Fixed bug with crash in commander's dialog on skill selection during level-up.


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09.12.2017 18:33
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Valery Offline

Posts: 2196
Post: #2696

Does this change anything to the former IF:G already scripted dialog?
Also is this last update enough stable so I can start testing and redo my saves folder for all my maps, works with last HD or still need HD 2.7 or so, as it was the only one not causing crashes?
09.12.2017 19:35
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Berserker Offline
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Posts: 16657
Post: #2697

IF:G functionality is the same, just implemented via native DL-like dialog.
The update is stable enough, I do not promise, that no functionality will appear soon (same as with WoG 3.50-3.58 versions), including possible compatibility-breaking functionality. But I'll better try to preserve savegame backwards compatibility from 2.6.5.

HD is not crashing anymore. I use HD 5 beta )


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09.12.2017 21:21
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Valery Offline

Posts: 2196
Post: #2698

ok need to test some scripted maps to see if any problems with RoseKavalier plugins.
10.12.2017 02:11
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Berserker Offline
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Posts: 16657
Post: #2699

That would be great, Val, because I play simple random XL maps and not too much )


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10.12.2017 12:21
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Valery Offline

Posts: 2196
Post: #2700

Is it possible to update plugins folder with:

updatehint.bin

author: gamecreator, allows updating hint in DL

viewmageguild.bin

author: igrik, allows viewing mage guild spells when not having spell book

Both tested and working perfect. Also when looking in 2.65 I don't see era hooker plugin, where it is?
10.12.2017 13:30
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