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WoG 3.59 - альфа релизы
» Последняя версия: альфа 8.0
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fireman Offline
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Post: #1
Звезда 
Alpha 6
Code:
[+] 20 local z vars instead of 10. z-20..z-1 now.
[ ] Slower monsters 'standing' animation.
[-] Crash when loading maps with town events.
[-] SoD limitation: events texts were limited to 65535 characters.
[-] script094 slot clicks fix.
[-] UX:G command wasn't restoring/saving/loading state.
[-] UX:T wasn't restoring properly.
[ ] AI thinking radius like in SoD by default.

Свежий релиз всегда можно скачать по ссылке - https://github.com/GrayFace/wog/releases


Новости по WoG 3.59, ХотА и другим модам.
26.12.2013 04:33
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fireman Offline
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Post: #2

Alpha 6.1
Code:
[-] Trigger handlers weren't removed when going to main menu.
[-] SoD bug: sound quality was low (22kHz, mono).
[ ] Now (temporary) SoD campaign has the button from SoD and WoG campaign has WoG button, both don't match the background.
https://github.com/GrayFace/wog/releases...pha6.1.rar


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28.12.2013 14:22
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fireman Offline
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Post: #3

Alpha 6.2
Code:
[+] New scripts ERTified.
[-] script001.erm: Rogues attack crash.
[-] script001.erm: Rogues message on AI turn.
[-] SoD bug: 3 seconds startup delay.
[-] Error when unloading lods with new files in them.
https://github.com/GrayFace/wog/releases...pha6.2.rar

Alpha 6.3
Code:
[-] IF:G empty items were shown.
[ ] Stack pointer corruption check.
https://github.com/GrayFace/wog/releases...pha6.3.rar


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06.01.2014 12:56
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fireman Offline
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Posts: 1426
Post: #4

Alpha 7
Code:
[-] FU:Z command didn't work.
[-] Nested ERM calls easily causing stack overflow (about 150 already causing it).
[-] Crash if garrison dialog is shown during town demolition.
[+] HE:C command with 14 parameters now supports check syntax that lets you find out which troops were left.
https://github.com/GrayFace/wog/releases...pha7.0.rar


Новости по WoG 3.59, ХотА и другим модам.
10.01.2014 15:40
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fireman Offline
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Post: #5

Alpha 7.1
Code:
[-] SoD bug: in a very rear situation a non-existent skill 27 could be chosen.
[-] Local functions weren't called from instructions (!#)
[-] Boat standing on an object wasn't ignored by commands like OB:T$/1
[-] z-10..z-1 were set to empty strings on function call, which broke script005.
[-] script005 didn't redraw resourses panel after operations.
[-] Bugs found with Cppcheck analyzer
[ ] Load minidump supplied by Windows if the one in game folder is absent.
https://github.com/GrayFace/wog/releases...pha7.1.rar


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25.08.2015 11:29
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gamecreator Offline

Posts: 7107
Post: #6

(25.08.2015 11:29)fireman Wrote:  [-] SoD bug: in a very rear situation a non-existent skill 27 could be chosen.
Что значит несуществующий? Их же всего 28.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
25.08.2015 13:32
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fireman Offline
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Posts: 1426
Post: #7

Alpha 8
Code:
[+] LuaJIT instead of plain Lua
[+] mem.asm* functions for placing Asm hooks and creating Asm functions, using FASM.dll
[+] In case of Lua error WOGERMLOG.TXT is generated with both Lua and ERM debug info
[+] Other enhancements and fixes on Lua side here and there
https://github.com/GrayFace/wog/releases...pha8.0.rar


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05.09.2015 20:00
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GrayFace Offline
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Posts: 1233
Post: #8

В архиве релиза был ехе от 7.1. Обновил.
(25.08.2015 13:32)gamecreator Wrote:  
(25.08.2015 11:29)fireman Wrote:  [-] SoD bug: in a very rear situation a non-existent skill 27 could be chosen.
Что значит несуществующий? Их же всего 28.
Без понятья Sm Тупанул чё-то. В след. багфиксном релизе уберу.


Вся правда обо мне
11.09.2015 00:17
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