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Era II Mods/Maps
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Valery Offline

Posts: 2196
Post: #271

Not really machine, is that I am a fortunate citizen of French Republic. So it's again holidays, which means more time to mod. (every 2 months we have 2 weeks holidays, now hate me.)
(This post was last modified: 16.02.2015 00:15 by Valery.)
16.02.2015 00:14
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Berserker Offline
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Posts: 16657
Post: #272

Lucky you ))


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16.02.2015 20:53
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Valery Offline

Posts: 2196
Post: #273

Reuploaded Seerhuts uncovered, version 1.3.

Seer huts in visible area for current player display in Chartreuse color. Not in visible area display in Green. Seer huts with quests completed display in red. I will try later to find also same trick for quest guards but not much place in existing interface, will see.
I tried also combinations with colors from same family but result was not very good. Any thoughts? Isn't this too colored now?
(This post was last modified: 18.02.2015 23:52 by Valery.)
18.02.2015 23:35
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gamecreator Offline

Posts: 7107
Post: #274

Make green and red lighter.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
19.02.2015 00:31
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Valery Offline

Posts: 2196
Post: #275

The light green (chartreuse) is used for seers in visible area, the green for not visible. if I make the green lighter, will be similar.
19.02.2015 00:42
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gamecreator Offline

Posts: 7107
Post: #276

Then make it another color and after that make it lighter. Right now it clashes with the background.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
19.02.2015 05:07
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Valery Offline

Posts: 2196
Post: #277

I think the best I could come is this, then I don't know.

Moreover HD 32bit TRUE blocks all colors, so if HD mod, must be only HD 32bit GDI
19.02.2015 09:33
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Algor Away
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Posts: 3881
Post: #278

Valery Wrote:I think the best I could come is this, then I don't know.
Good. But can you make different seer huts icons (as on the map)?


BattleHeroes Rus/Eng | ERA scripts (+ReMagic) Rus/Eng
19.02.2015 11:05
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Valery Offline

Posts: 2196
Post: #279

Graphics on map are random, I can't make them match. Ands then if one hut has one graphic in dialog then another graphic on map, the players will ask why.
19.02.2015 11:10
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gamecreator Offline

Posts: 7107
Post: #280

Isn't seer hut's subtype determines its appearance?

(19.02.2015 09:33)Valery Wrote:  I think the best I could come is this, then I don't know.
Not bad.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
19.02.2015 11:52
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Valery Offline

Posts: 2196
Post: #281

Right, subtype. Ok, here is how it looks with the seer hut matching the one on the map. But I had to change buttons to defs so I am able to proceed the frames. Personally I prefer the classical view, where all huts look same and can be clicked. What you think?

19.02.2015 21:37
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Algor Away
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Posts: 3881
Post: #282

(19.02.2015 21:37)Valery Wrote:  What you think?
Align left for text would be better, imho.
And can you leave the original background instead of black area?


BattleHeroes Rus/Eng | ERA scripts (+ReMagic) Rus/Eng
19.02.2015 23:43
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Valery Offline

Posts: 2196
Post: #283

But I don't like it with 3 seer huts graphics, it looks confusing Bad

How do we align text? In dialog editor I have align option set to 1 and no clue what to change to. (ok found, must set to 0)
Does anyone prefer with multiple huts graphics? Will try without black area but it is much more readable this way.
(This post was last modified: 20.02.2015 00:10 by Valery.)
20.02.2015 00:04
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gamecreator Offline

Posts: 7107
Post: #284

It would help to have in-game images of huts. Would simplify navigation through the dialog even more. Doesn't look bad either if you are concerned about that.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
20.02.2015 00:52
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Valery Offline

Posts: 2196
Post: #285

I think that uni buttons about huts are easier to navigate, because we just click then look at text. If I change buttons with defs frames, clicking must be more precise and 2 of huts graphics look bad imo on this background, would need a lighter one. DL does not let us to choose between 3 buttons, as it does with def frames, so is either button-one hut or def-3 huts frames.

Ok, I will make two screens then submit to vote, the majority wins.
(This post was last modified: 20.02.2015 01:11 by Valery.)
20.02.2015 01:09
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