gamecreator
Posts: 7107
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08.08.2014 00:56 |
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Valery
Posts: 2196
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I mean display same window using F1 for example and dialog stays. Then we can right-click on each item and find out what it gives. When you play BH for weeks, you don't look anymore, but when you start, having this dialog displayed can make things much more interesting I think.
My thoughts (after 3 games): very interesting, well done and original mod.
Backside: you can never lose because it has very obvious shortcuts. For example, if you constantly improve your commander, he can never be killed as long as he has the highest speed. When I was low on HP, I only ran in circles and regenerate. I had 6 speed and other commander had 2.
So, IMO, speed should never be offered as long as enemy commander has lower speed than yours. Once he gets +1 or equal, open chance to have speed card.
I hope is understandable.
(This post was last modified: 08.08.2014 01:06 by Valery.)
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08.08.2014 00:58 |
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Algor
Posts: 3881
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(08.08.2014 00:56)gamecreator Wrote: (08.08.2014 00:28)Algor Wrote: 179749 Дает 8/16/24% шанс открыть карту 2й раз за раунд.
179900 Герой получает шанс открыть до пяти случайных карт.
Вероятность открытия каждой карты - %Y3%%.
Испытай удачу!
Тут "открыть" значит "сделать доступной" или "сыграть"?
В первом случае - разыграть две раздачи, вместо одной, во втором - сыграть (без выбора) до 5 случайных карт.
Valery Wrote:I mean display same window using F1 for example and dialog stays. Then we can right-click on each item and find out what it gives.
ок
Valery Wrote:Backside: you can never lose because it has very obvious shortcuts. For example, if you constantly improve your commander, he can never be killed as long as he has the highest speed.
This is not so. You played too few games and probably not on a high complexity.
Not against each type of AI can successfully play improving commander.
Moreover:
- all parameters of commander have max. limits and are not enough to ensure his immortality.
- there are several ways to reduce the parameters of the commander and to block his ability.
Believe me, I created a few years the balance in the mod, some forum users have tested it, and it's there.
And yes, the speed of the commander is not such an important parameter in most cases.
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08.08.2014 01:53 |
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Valery
Posts: 2196
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ok yes, I played only little because when I switch between game and ert editor, when back scripts don't work anymore if F12 so have to start new game after each translation addition.
When you say complexity, you mean we can select harder or something?
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08.08.2014 02:50 |
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Valery
Posts: 2196
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I always play on 200%.
Ok, I finished 3 games, keep improving my commander/hero stats and never recruit any creature. At the end of the battles, enemy commander stats are much weaker than mines. Of course, he recruits a lot, but when you have endless retal/fire shield/no retal/attack twice, nothing can hurt you much. + my fire ball did 300 damage
his commander
mine:
I like it :D
The 3rd game I lost, commander bonuses were almost never offered to a cleric hero. Maybe just bad luck.
(This post was last modified: 08.08.2014 10:38 by Valery.)
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08.08.2014 10:13 |
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Algor
Posts: 3881
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(08.08.2014 10:13)Valery Wrote: Maybe just bad luck.
Drop rate of commanders ability ~ 2% per card for the first ability. Next chance is reduced up to ~ 0.2% for the last (10th) ability.
Maybe just good luck in the first two battles?
У нас не просто так говорят: "Новичкам всегда везет"
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08.08.2014 11:23 |
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Valery
Posts: 2196
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Bhstart.ert
179709
Allows you to use the best services Guilds since round {[0/15/30]}.**
Can you explain this so I give it a good translation? Is related to which creatures are proposed to hire? Or to which buildings are proposed to upgrade?
****************
179739
Gives {[67/100/100%]} chance to open the 5th card and {[0/33/100%]} 6th card to choose.**
This is occurring each turn if you have tactics? Someone can explain for translate?
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179749
Gives {[8/16/24%]} chance to open 2 cards within same round.**
You mean you get offered twice to choose?
****************
BH interface.ert
179891
Enchanters teleport into battle a group of Fanatics.
Every battle-round, each fanatic absorbs 0.5 of the heroes mana
restoring their health and magical powers.
Ok, what means they restore their magical powers?
*****************
179881
Ammo cart before each supplies ammunition to one of the stacks.
The ammo cart supplies only one stack each battle round or what?
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179900
The hero gets a chance to open
no more than five random cards.
Each card opening chance - %Y3%%.
******************
BHbattle.ert
179965
{~black}%Z1 notices spell "%Z2"!{~}**
notices? you mean learns, studies, or is related to steal through eagle eye?
******************
Also suggestion:
F1: opens help
F2: opens hero infos
In help, would like to know a bit about mechanics, as there is no read me file with the mod. How many skills we can learn, how the buildings proposed are selected, the differences between 130/160/200 difficulty, how spells power/efficiency are enhanced etc.
Also it would be great if when we get proposed a skill, to have displayed if it will be basic/advanced/expert after selection. I know it will not work with ert but I think is very important to know what level is.
I also experienced a bug which crashed my game. Got necromancy but opponent also had necromancy. When both of us had expert, instead of raising zombies for me when I kill, it raised zombies for him so he got about 1000 zombies from me. At one moment, this action crashed the battle.
(This post was last modified: 08.08.2014 12:22 by Valery.)
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08.08.2014 12:05 |
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gamecreator
Posts: 7107
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Так вот:
bhstart.ert:
179739 Gives a 67/100/100% and a 0/33/100% chance to unlock 5th and 6th cards respectively.
179749 Gives a 8/16/24% chance to draw a second set of carsd in the same round.
179772 {Stateman's Medal}
Makes Guild services 20% cheaper.
Minimal price - 1 MP.
bhinterface.ert
179881 Ammo Cart supplies ammunition to a random unit at the start of each round.
179900 Hero gets a chance to play up to five random cards.
The chance of playing each card is %Y3%%.
Try your luck!
Valery, this should answer some of your questions.
When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
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08.08.2014 12:34 |
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Valery
Posts: 2196
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Thanks. I need one info about forgetfulness:
It says:
"1/2 of enemy unit forgets to shoot.
B: {1/2} of enemy units.
A: whole unit.
E: all units. "
Should be translated as:
B: 1/2 of enemy stack
A: whole stack
E: all stacks. " ?
Because I don't get what the first says. Is about one stack, right?
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08.08.2014 12:56 |
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gamecreator
Posts: 7107
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08.08.2014 13:02 |
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Valery
Posts: 2196
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Thanks.
Remains:
Bhstart.ert
179709
Allows you to use the best services Guilds since round {[0/15/30]}.**
Can you explain this so I give it a good translation? Is related to which creatures are proposed to hire? Or to which buildings are proposed to upgrade?
BH interface.ert
179891
Enchanters teleport into battle a group of Fanatics.
Every battle-round, each fanatic absorbs 0.5 of the heroes mana
restoring their health and magical powers.
What means they restore their magical powers? They restore their own health? Not clear also which hero they absorb mana, enemy, our, both?
(This post was last modified: 08.08.2014 13:13 by Valery.)
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08.08.2014 13:13 |
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gamecreator
Posts: 7107
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08.08.2014 13:54 |
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Valery
Posts: 2196
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About guilds. I see from ert that there are 5 guilds. However I only got messages from enchanters. I suppose that when action "enchanters summon into battle" occurs, this is a result of the enchanters guild?
Thugs guild, shooters guild, blacksmith guild, necromancers guild, I never got any about. Are they enabled or just for further updates?
(logically when you summon sharpshooters/sylvans it should be shooters guild but is not specified, I add? -same for war machines, for rogues)
Example-original:
Enchanters teleport into battle
group of Sorceress.
Every Sorceress every round
absorbs 0.5 heroes mana
Could I translate as:
Enchanters Guild:
A group of Sorceresses teleport into battle
Each Sorceress absorbs 0.5 of the hero's mana every battle round.
(This post was last modified: 08.08.2014 14:25 by Valery.)
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08.08.2014 14:19 |
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Algor
Posts: 3881
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(08.08.2014 13:13)Valery Wrote: 179709
Allows you to use the best services Guilds since round {[0/15/30]}.**
Can you explain this so I give it a good translation? Is related to which creatures are proposed to hire? Or to which buildings are proposed to upgrade?
Best services, i.e. summon Trolls, Golem constructs, Manadragon, Nightmares etc. And better chance for better services.
(08.08.2014 13:13)Valery Wrote: What means they restore their magical powers? They restore their own health? Not clear also which hero they absorb mana, enemy, our, both?
They restore their own health and "ammo", absorb our hero's mana.
Valery Wrote:Thugs guild, shooters guild, blacksmith guild, necromancers guild, I never got any about. Are they enabled or just for further updates?
(logically when you summon sharpshooters/sylvans it should be shooters guild but is not specified, I add? -same for war machines, for rogues)
All guilds are there.
Thugs - summon meele "non-castle" units (cost mana).
Shooters - summon ranged "non-castle" units (cost mana).
Necromancers - rithuals.
Blacksmiths - war mashines, golems.
Enchanters - summon magical creatures (cost mana every round), steel mana, cards of fate.
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08.08.2014 15:05 |
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