This is an amazing game. I am almost done (one year passed) and I am delighted with it.
So far, my beliefs:
1) The dungeons are a very important part of the game. I think it would be necessary to allocate an empty area for creating all dungeons, and with several levels. Once a level is completed, the dungeon resets to the next level. Once the dungeon is completed, the new dungeon is created in the same area. This is not hard to do, but very long to script.
This is how they look in WoG editor:
2) The usage of the potions is also very important. So far, we can't visualize the potions from ERM scripts. Is there any possibility to create new artefacts?
3) The map is too big, so it will not be possible to re create MM6 world. I will create a new one, using the surface for traveling, and the underground for towns/dungeons creation, unless someone has another idea.
4) Creating a mod based on MM6 seems to me very problematic, as the AI will be helpless. How will we teach him to play with 1-4 units and use all the tricks to keep them alive?
5)Anyone has an idea about how would be possible to script specific actions according to which unit move in battle?
6) I am still not decided about the idea of creating a real time story. Like giving unlimited movement on the first day and let the player complete the game in one day. This will eliminate all the time triggers, which are often a good addition. And will make very heavy the !?HM part. Still it would be possible to simulate the 12 months related to the player experience level, treasury or completed actions. Example: visiting the might shrine will trigger second month and so on. But then it will allow big flaws/cheats. Need thinking.
7) Many interesting features, as enchanting, leveling, flying, etc. Will be great to have them all.
8) A good thing will be to convert the HP of defeated monsters into gold and add it to the treasury at the end of the battle. I know it is possible for a specific battle at x location, but for all battles?
9) If some patch could allow the creation of a bigger map than all can change. But the patch I already tested had bugs, as not being able to view the larger parts in the minimap.
10) Some dungeons are too big or too complex to script them in the given area. The solution would be to import small dungeons from MM8 and MM9. Does anyone have a save from those games completed so it can borrow pictures from the dungeons?
11) I have one question: if I place a monster in x/y/l location, how do I check for it being alive before deleting it. Let's assume the player completes one dungeon but skip one monster. The monster has to be deleted when the dungeon is erased, but ERM gives errors if one tries to delete a non existent monster. So I need to check monster or object by type/subtype or there is something else to be done?