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ERA III
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Berserker Offline
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Posts: 16657
Post: #2386

Ok, you can fix the code from side calculation to BG:Q in stdlib.erm


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10.09.2023 22:26
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Archer30 Offline
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Post: #2387



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10.09.2023 22:46
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Berserker Offline
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Post: #2388

Nice update, thanks.


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11.09.2023 00:00
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Archer30 Offline
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Post: #2389

What would be an excellent way to deal with the current era mechanism? - I notice that if a stack is blocked and cannot be attacked on the battlefield if the attacker's side clicks on this stack, there would be a stack turn passed. For some scripts, this is a nightmare. For example, I have a creature with 30% chance of creating a clone of itself after melee attacking. Now if spamming left clicks on a stack that cannot be accessed, the clone is guaranteed to be made.

How can I check if a stack turn is a valid one? I have hook solutions but I would like to know if there is better ones.


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(This post was last modified: 19.09.2023 20:10 by Archer30.)
19.09.2023 20:07
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Archer30 Offline
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Post: #2390

And what would this be?
Too many scripts exceeding the 128m limit?
Image: 7491aa7.png


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 20.09.2023 18:33 by Archer30.)
20.09.2023 18:20
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Valery Offline

Posts: 2196
Post: #2391

Bersy, in the Era 395 you made for me, I have this issue in plugins
There are clones, one is off, on is on, and clicking on any doesn't change the state

Image: Screen-Shot-11-15-23-at-09-06-PM.png
12.11.2023 07:26
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Berserker Offline
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Post: #2392

Archer30, it means, that 128 MB for ERM are consumed, right. No more ERM can be Seems like missing translation from json. Message includes @limit@ parameter.

What concerns disabling action and your script with cloning, this is a difficult issue. Seems like it's a game crutch. No action should be triggered during such clicks.

Valery, checked and it seems I don't have such issue (no cloning and everything works). 0.93.6.16.beta version of mod manager?


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12.11.2023 16:52
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Valery Offline

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Post: #2393

Yes, I use the mod manager version inside the rar. Strange, I deleted manually the clones, now is fine.

Also any knows why after erm instructions, the game starts proposing skills to upgrade for AI heroes? A guy was testing my map. He spent about 15 minutes in the introduction (select internal difficulty, faction etc) so thats in middle of instructions. When he finally clicked for game, he had tens of popups for AI heroes to upgrade. Is it possible that if you stop erm instructions and delay them for a long time, the game goes crazy?,
13.11.2023 06:31
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Berserker Offline
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Post: #2394

Valery, nope. It seems like wog script functionality (like heroes start at level 5). Definitely some script. Were you able to reproduce the same behavior? On what map can it be tested?


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13.11.2023 22:17
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Valery Offline

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Post: #2395

No, I wasn't able. Besides they can't start at level 5, as they are already at level 40+ in map editor. Is a mystery for me. He is streaming the map so when he starts it again, I will look then post here video if it happens again. Thanks.
16.11.2023 06:55
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Valery Offline

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Post: #2396

Bersy, do you still have somewhere the erm manual written by Gamecreator for handling seer huts (QU commands)?
17.11.2023 14:39
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Berserker Offline
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Post: #2397

Yes, they are included in all packages:

Heroes 3 Compat\Help\Erm Help 2.81\receiver_pa.en.htm
Heroes 3 Compat\Help\Erm Help 2.81\receiver_pa.ru.htm
Heroes 3 Compat\Help\Erm Help 2.81\receiver_qu.en.htm
Heroes 3 Compat\Help\Erm Help 2.81\receiver_qu.ru.htm


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17.11.2023 18:09
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Valery Offline

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Post: #2398

Thanks, I was looking in wrong places
17.11.2023 20:59
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Archer30 Offline
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Post: #2399

lua support on ERA, when Rolleyes


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21.11.2023 23:26
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Berserker Offline
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Post: #2400

Archer30, hard to say, dear friend. I have older lua bridge libraries, but they should be fixed/rewritten, and it seems there is not so much time for it. We'll discuss this question soon.


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22.11.2023 03:20
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