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ERA III
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Berserker Offline
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Posts: 16657
Post: #1621

I think the report is wrong. To check it I wrote the following code:


Emerald towers now have "Bers" hint, both on hover and RMB.


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11.07.2021 02:00
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Archer30 Offline
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Post: #1622

Berserker, hi! After several attempts, I finally got the reason the hint text didn't display in my game.

In short, hint/right-click info of WoG objects is a mess.

The hint for the Emerald Tower script was 3 lines. Thus the third line with "visited" "not visited" is hidden. Rolleyes Many WoG objects have the same issue. They show only full info with right-click


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(This post was last modified: 11.07.2021 19:36 by Archer30.)
11.07.2021 18:53
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Valery Offline

Posts: 2196
Post: #1623

Bersy, do you still have Tew4 installed?

If so, can you be so kind and run this save when have 1 minute free, and tell me if the hero can cast twice in battle vs Drakon.

https://www.mediafire.com/file/fdkzexiyo...d.GM1/file

This user has Era 3.8.2 and reports he can't cast twice. I tested his save on my Era 3.8.0 (but with 383 dll?) and I can without problems. So I don't know what to advice him. Thanks!
(This post was last modified: 11.07.2021 22:19 by Valery.)
11.07.2021 21:26
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Berserker Offline
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Post: #1624

Archer30, nice.

Valery, Era 3.8.4. Casted twice meteor shower successfully.


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11.07.2021 22:19
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daemon_n Offline
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Post: #1625

Valery, advice him to left-click on hero's def


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11.07.2021 22:38
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Valery Offline

Posts: 2196
Post: #1626

Thanks !
11.07.2021 22:58
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Archer30 Offline
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Post: #1627

Berserker, hello again!

I wish to have some advice about inserting def frames in WoG Options.
Code:
{~>z358o7.def:0:0 block}
My question is, is it possible to have the def to be in the center properly?
Tried with space bars on the right, align="center", both didn't work
From what I see, ERA treated map objects as a whole, the transparent pixels are not taken out as in other defs. Is this true?

Second questoin, is it possible to have the shadow displyed here without remaking the def?


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(This post was last modified: 13.07.2021 06:02 by Archer30.)
12.07.2021 17:24
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daemon_n Offline
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Post: #1628

Berserker, на финальной стадии мода по исследованию заклинаний
Решил заняться отображением анимации исследуемого заклинания и выяснил, что:
Не работает подмена кадров для кастомных def файлов, которые я сделал сам - так и было задумано?102


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13.07.2021 03:51
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Berserker Offline
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Post: #1629

Archer30, shadow cannot be displayed here. Try centering without Chinese plugin. If it does not work, I'll try to figure out the reason.

daemon_n, должна работать для любых, мод-пример, пожалуйста.


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13.07.2021 05:24
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daemon_n Offline
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Post: #1630

Berserker, днём)Yes


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13.07.2021 05:33
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Archer30 Offline
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Post: #1631

(13.07.2021 05:24)Berserker Wrote:  Archer30, shadow cannot be displayed here. Try centering without Chinese plugin. If it does not work, I'll try to figure out the reason.

I'm aware of the issue of wogcn :P My screenshots were taken without it


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(This post was last modified: 13.07.2021 10:53 by Archer30.)
13.07.2021 06:01
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Berserker Offline
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Post: #1632

Archer30, Ok, shadow exists and is not cropped. It simply cannot be drawn. Thus a bit not centered.


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13.07.2021 16:17
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daemon_n Offline
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Post: #1633

(13.07.2021 05:24)Berserker Wrote:  daemon_n, должна работать для любых, мод-пример, пожалуйста.

Заодно проверь, пожалуйста, в этом моде такую вещь:
если поверх одного элемента поместить другой и отключить его через !!DL(dlId):E(elmeentId)/0; то нажатие ЛКМ (Pressed/Released) на нём вернёт ID нижнего элемента (что верно), но нажатие ПКМ (Pressed) на нём вернёт ID якобы отключенного элемента, что не позволяет взаимодействовать с нужным элементом на ПКМBad

Ну и внутри всё подписано)

Вот ссылка на мод - требует EEF !


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13.07.2021 17:34
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Berserker Offline
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Post: #1634

daemon_n, функционал диалога трогать не буду, хотя баг неприятный. Возможно, неплохо бы ещё менять координаты элемента на -1000, -1000.


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13.07.2021 18:03
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daemon_n Offline
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Post: #1635

Berserker, да я уже выкрутился интересным способом, и элемент отключать более не требуется, так что для меня некритично.

К тому же элемент диалога должен быть именно там, куда я его и установил, а вот прятать надо всегда под текущие элементы, потому что hd mod позволяет ставить разрешения до 4000 * 4000, и потом на экране остаются артефакты "спрятанных" таким образом элементов - проверено мною ранее Yes


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13.07.2021 18:49
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