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Third Upgrade Mod [Amethyst Edition] v2.18.2
» Third Upgrade creatures, additional units in town and lots of additional content.
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V_Maiko Offline

Posts: 610
Post: #76

I said that it didn't benefit me, but neither did it harm me as in 2.46 that it was more unstable to have mods and know how to have a correct order of priorities. Image: Screenshot-1.png

Teste using both mods and checking the new creatures upgraded of my mod, if it doesn't crash.
(This post was last modified: 24.03.2020 19:52 by V_Maiko.)
24.03.2020 19:42
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Berserker Offline
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Posts: 16657
Post: #77

2.46 unstable? ))) Not true again. Virtual File System is mods core. Without it working properly you would not be able to run the game.
I see WoG Fix with highest priority on your screen. It should be below your mod if you want, that conflicting defs from your mod be used instead of defs from WoG Fix.

pac-files from higher priority mods are loaded first and are searched for resources first. It means, that cprsmall.def will be searched in wog fix.pac, then in transc art.pac, your mod.pac, hmm35wog.pac and in h3sprite.lod at last.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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24.03.2020 21:28
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V_Maiko Offline

Posts: 610
Post: #78

GREAT UPDATE TO v.1.5.0

[-]Mayor Update: This update is what everyone has expected and what the best experience will bring to the game, once you have bought the structure by right-clicking on the capitol you can recruit the creatures directly from the dwellings. A long-awaited function could not be achieved thanks to Berserker, all credits to him for improving my script adding that valuable code.
[-]NEW: A new function has been implemented and it's important not to forget it, with the numeric buttons (1,2,3) you will be able to change the type of attack for creature, specially shooters with cast, between melee(1), shooting(2) and cast(3), but for this new function, the old way of changing the attack style by right-clicking the 'defense' button is disabled, so please don't report it as a bug. The respective credits go to xericsin, an HC user who provided me with this important script.
[-]The Emissaries Return: Now Rock Covered Position and Snow Covered Position are guarded by a legion of Messengers, Lava and Snow Sharpshooters, once defeated, can be recruited not only the Guardians, but also the Emissaries at worthy high prices of an endgame.
[-]Fixed Resource manager message in Dark Tiamat needing shoot sound.
[-]Lord of Thunders sprite has been replaced, and the level 8 creatures' original sprites have been added so they don't look overwritten and matched with the assembly.
[-]Now no creature from any faction is neutral, everyone is 100% aligned to their factions, *Sharpshooters, Enchanters, Mommies, etc.
[-]Sharpshooters become Sharpshooters Elves, their health is increased, their min-max damage is reduced and they now shoot double.
[-]Master Archangels no longer resurrect allies fallen into angels, they now resurrect allies normally like other archangels but 3 times.
[-]The ultimate monster, "Dark Tiamat" is now much more powerful and very difficult to kill, but pitifully like all living creatures it will continue to be vulnerable to death stare.
[-]Balanced the parameters between Dark Tiamat and Necross Dragon.
[-]The name of the Energy Elemental Third Upgrade has been changed from "Flux Elemental" to "Plasma Elemental.
28.03.2020 09:58
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V_Maiko Offline

Posts: 610
Post: #79

Update to 1.6.2: Balance Update
Thanks to Tupaz for this balance implementation.

-All creatures from all factions are less powerful but also cheaper.
- Revamped all units stats: Made castle units for exemple with much more defense skill, but with less HP, so they are easier to resurrect, but also this made them more susceptible to direct damage spells.
-Now Dragons and beasts like wyverns, hydras and behemoths have more HP, but with less defence.
-Adjusted all units price as follow: Fight Value * skills value price increase / unit level price reduction

Skills price increase examples:

+3% of every point in speed after 5 speed
+25% for ranged
+20% for Flying
+20% for drain life
+20% for Death stare
+15% for preventive counterstrike
+15% for no retail
+15% for double strike
+15% for strike all around
+10% for no melee penalty
+10% for chance to block 50% damage
+5%/10% for almost all other skills

Level price reduction:
-50% for lvl 1 and 2
-60% for lvl 3
-70% for lvl 4
-80% for lvl 5
-90% for lvl 6
-100% for lvl 7 and 7+
-20% more price reduction for neutral units (this is made to give a little incentive to hire them)

[-]Adjusted Elf sacred DEF position
[-]Fixed Necross Dragon bug not showing up in map editor.
[-]Wolf Raider's Third Upgrade has been completely redesigned to a unit that is more faithfully based on its original version.
[-]Changed some creature abilities for more balance, and others because they were not compatible with other abilities, causing them not to work.
[-]Now Dark Tiamat is not paired with the Gorynyches because they already have their own Dwelling, the fear of facing the Gorynyches is over!
[-]Necross Dragon also has their own Dwelling, however they will continue to line up with the Dracoliches due to their nature matching.

IMPORTANT FEATURE 2: A plugin was added that allows units to be upgraded quickly and efficiently, it is only necessary to press A + click on a creature to upgrade it, or A + click on the hero's portrait to upgrade them all. (Works perfect with Third Upgrades Mod). (By Ingrik)
(This post was last modified: 05.04.2020 10:12 by V_Maiko.)
05.04.2020 10:02
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Berserker Offline
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Posts: 16657
Post: #80

V_Maiko, nice balance update. Thought about similar formulas..


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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05.04.2020 16:28
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V_Maiko Offline

Posts: 610
Post: #81

Berserker, The balance is all correct, but I feel that the creatures of level 8 are being left aside, what would you recommend? Do I make the fourth upgrade a little stronger and more expensive or do I keep it that way?
07.04.2020 02:11
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Berserker Offline
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Posts: 16657
Post: #82

I usually prefer less upgrades, but unique features for monsters. Hard to advice anything for samy grade levels )


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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07.04.2020 03:31
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V_Maiko Offline

Posts: 610
Post: #83

Updated to v1.6.5

4 new scripts were added:

[*] Chain Prevention (PerryR): Guardians of Zeus can now cast Chain Lightning and not affect allies.
[*] No Friendly Fire Magic (PerryR): A script whose purpose is to make allied units suffer no damage when a creature such as magog attacks with fireball or inferno. (Armageddon not included)
[*] Santa Balance (PerryR): health of all summoned guards is set to 2HP and the shots for summoned Master Gremlins is set to 1.
Also the damage of the Ice bolt now has a proper scaling with the number of units.
[*] Demonic Rage: Script originally created by Algor, this allowed Horned Demons to have the "Rage" ability, that on each turn before attacking, their defense was reduced (-1) and attack increased (+3), now it is modified and adapted for Antichrists.


[*]Fixed some parameters of Master Archangel while balancing.
[*]Some prices for higher level creatures have been increased.
[*]Fixed some parameters that were not correct.
[*]Fixed Sacred Elf's shot was misplaced.
08.04.2020 01:13
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V_Maiko Offline

Posts: 610
Post: #84

Micro Update to v1.6.6

[*]Fixed Antichrists were disproportionately stronger than other units of the same level.
[*]Mirror of the Home-Way was replaced by Town Gate.
(This post was last modified: 12.04.2020 09:50 by V_Maiko.)
11.04.2020 20:04
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BladeRunner Offline

Posts: 6
Post: #85
Баг 
Здравствуйте. Недавно начал с этим модом играть заметил что не работают многие заклинания (воскрешение из книги, радость крч бафающие не работают а атакующие точечные и аое работают)Архангелы, мастер-джины при попытке колдовать зависают на секунду и дальше ничего(даже анимации каста нету). играю на последней сборке daemon_n, ещё мод Трансцендентные Комбо Артефакты стоит(ну и мелких пару, но они в основном на графику, влиять не должны), не подскажите кто знающий с чем могут быть конфликты у мода, а то обидно половина геймплея урезаеться, может у кого-то ещё похожие глюки были(на счёт того что тип атаки цифрами 1,2,3 переключаеться знаю пробовал туда обратно переключать не помогает).
(This post was last modified: 16.04.2020 11:16 by BladeRunner.)
16.04.2020 11:01
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PerryR Offline

Posts: 460
Post: #86

BladeRunner,
Пожалуйста, удалите "No Friendly Fire Magic.erm" из папки Mod. Скрипт не закончен и может привести к краху с кастингом коммандера Necro(моя вина). VMaiko будет обновляться с исправлением, если скрипт удален.
16.04.2020 11:16
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BladeRunner Offline

Posts: 6
Post: #87

(16.04.2020 11:16)PerryR Wrote:  BladeRunner,
Пожалуйста, удалите "No Friendly Fire Magic.erm" из папки Mod. Скрипт не закончен и может привести к краху с кастингом коммандера Necro(моя вина). VMaiko будет обновляться с исправлением, если скрипт удален.
Спасибо большое, удалил сразу все заработало, спс.
16.04.2020 11:38
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V_Maiko Offline

Posts: 610
Post: #88

BladeRunner, Once the first version of the new mod I'm working on is released, I'll update Third Upgrades Mod.
16.04.2020 19:47
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V_Maiko Offline

Posts: 610
Post: #89

Update to v1.9.5

[-]The balance of the creatures was restored and now everything is more homogeneous.
[-]Some Third Upgrades Creature sprites have been replaced to make them more faithful to the original.
[-]Added "accumulate 8lv creatures" plugin to make level 8 dwellings cumulative.
[-]A Third Upgrade for Gremlins was created to make Santa Gremlin a neutral unit again.
[-]All new HoTA monoliths and portals have been added to the Third Upgrades mod.
[-]Fixed the description when Rage of Antichrists is activated.
07.05.2020 03:24
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Sea Offline

Posts: 157
Post: #90

1.9.6
Storm Elementals upgraded to Air messengers, not Hurricane Elementals.
Возможно потому что включена опция 173 (скрипт 25) "Универсальные улучшения существ"?
Также включена опция 820 "Дополнительные апгрейды" в ES.
11.05.2020 23:35
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