Third Upgrade Mod v2.18.2 for ERA
Requires ERA 3.3.x and ERM Framework
ATTENTION: Third Upgrades Mod requires "Visual C++ Redistributable" download it in official Microsoft page. Or else you will have this error
Русификатор мода от Nevemor v2.15.x
This mod is based on Amethyst Upgrades by majaczek/feanor and improved in Typhon.
I owe many thanks and credit to
PerryR for collaborating with the scripts and making this mod go further, he is the co-author of this mod.
Also to
Berserker with his "Extended Upgrades" script that he adapted to work with my mod.
In Third Upgrades 2 now core Amethyst is used instead of Typhon, made by feanor and improved by Majaczek.
1. Specials Buildings for Upgrades
Now every town can have a new building that is used as a general 'upgrade guild'. Thanks to this the player will be able to upgrade creatures in the town to their new forms.
Each town type has a different building, a different description, a different animation and a different cost.
To try to build the new building RIGHT-click on your Town Hall (or Village Hall, City Hall, or Capitol).
You have always only one prerequisite to build - you must have a Castle. And of course, you have to have the right resources:
for the Heavenly Tower (Castle)
for the Order of The Sun (Rampart)
for the Cloud Castle (Tower)
for the Kreegans' Gate (Inferno)
for the Hall of The Pit (Necropolis)
for the Underworld Entrance (Dungeon)
for the Barbarian Citadel (Stronghold)
for the Temple of The Snake (Fortress)
for the Escaton's Crystal (Conflux)
Note, that the right-clicking on the town hall doesn't disable the town destroying feature. However, when it is not needed, the standard text will not be shown.
It will 'return' if you build a capitol or destroy the fort - then you'll see the standard text after you click on the 'OK' button. If you completely destroy a town, the new structure will be destroyed as well.
2. Creature Upgrades
The creature upgrades become available in the town after building the new special structure there *and* having the right upgraded dwellings built.
Just click on the creature and you should notice the upgrade arrows. Of course, like with any upgrades, this costs some gold (or even resources).
Note, that in the Hill Fort every new upgrade is also available and all new upgrades are aligned with their towns.
Creatures
Castle:
- Halberdier->Royal Halberdier
- Marksman->Crossbowman
- Royal Griffin->Cesar Griffin
- Crusader->Inquisitor
- Zealot->War Zealot
- Champion->Holy Champion
- Supreme Archangel->Seraph (Hill Fort Only o in Level 8 Dwellings).
Rampart:
- Centaur Captain->Centaur General
- Battle Dwarf->Berserker Dwarf
- Grand Elf->Sharpshooter Elf
- Silver Pegasus->Elf Sacred
- Dendroid Soldier->Elder Dendroid
- War Unicorn->Legendary Unicorn
- Diamond Dragon->Pure Diamond Dragon (Hill Fort Only o in Level 8 Dwellings).
Tower:
- Master Gremlin->Grandmaster Gremlin
- Obsidian Gargoyle->Marble Gargoyle
- Iron Golem->Steel Golem
- Arch Mage->Supreme Arch
- Master Genie->Arcane Genie
- Naga Queen->Naga Empress
- Lord of Thunder->Guardian of Zeus (Hill Fort Only o in Level 8 Dwellings).
Inferno:
- Familiar->Vermin
- Magog->Winged Magog
- Cerberus->Astral Cerberus
- Horned Demon->Sharp-Horned Demon
- Pit Lord->Pit Master
- Efreet Sultan->Efreet Rajah
- Hell Baron->Antichrist (Hill Fort Only o in Level 8 Dwellings).
Necropolis:
- Skeleton Warrior->Skeleton Knight
- Zombie->Mummy
- Wraith->Ghost
- Vampire Lord->Nosferatu
- Power Lich->Ancient Lich
- Dread Knight->Death Rider
- Blood Dragon->Red Bones Dragon (Hill Fort Only o in Level 8 Dwellings).
Dungeon:
- Infernal Troglodyte->Phosforous Troglodyte
- Harpy Hag->Harpy Sanguinary
- Evil Eye->Monstrous Eye
- Medusa Queen->Medusa Empress
- Minotaur King->Black Minotaur
- Scorpicore->Chimera
- Darkness Dragon->Chasm Dragon (Hill Fort Only o in Level 8 Dwellings).
Stronghold:
- Hobgoblin->Hobgoblin Overlord
- Wolf Raider->Killer Wolf Rider
- Orc Chieftain->Orc Leader
- Ogre Mage->Elder Ogre
- Thunderbird->Lightningbird
- Cyclops King->Cyclops Emperor
- Ghost Behemoth->Spectral Behemoth (Hill Fort Only o in Level 8 Dwellings).
Fortress:
- Gnoll Marauder->Centagnoll
- Lizard Warrior->Elite Lizard
- Dragon Fly->Chaotic Dragon Fly
- Greater Basilisk->Lava Basilisk
- Mighty Gorgon->Deadly Gorgon
- Wyvern Monarch->Acid Wyvern
- Hell Hydra->Terrible Hydra (Hill Fort Only o in Level 8 Dwellings).
Conflux:
- Pixie->Fairy
- Storm Elemental->Hurricane Elemental
- Ice Elemental->Life Elemental
- Energy Elemental->Flux Elemental
- Magma Elemental->Mineral Elemental
- Magic Elemental->Void Elemental
- Sacred Phoenix->Divine Phoenix
Neutrals:
- Gorynych->Tiamat. (Hill Fort Only)
- Dracolich->Necross Dragon. (Hill Fort Only)
- Rogue->Assassin (Hill Fort Only)
- Enchanter->Spellweaver (Hill Fort Only)
- Faerie Dragon-> Primal Faerie Dragon (Hill Fort Only)
- Topaz Crystal Dragon -> Amethyst Crystal Dragon -> Ruby Crystal Dragon -> Emerald Crystal Dragon -> Shappire Crystal Dragon (Hill Fort Only)
3. Creature Specialization
Heroes who specialize in creatures have the following scaling:
Attack/Defense: +1 Att/Def for every 7 hero levels
Damage: HeroLvl:Value(based on creature level)
Health: 9%+1*HeroLvL
This bonus is added to the creatures only in combat! The normal Heroes3 mechanic (+1 Speed and +Att/Def after each x-level) still works and can be seen directly on your creature in the hero screen.
You will find this scaling much fairer then the busted WoG script, where each creature ended with +50 Att/Def after enough hero levels.
If you are no fan of this script you can just delete the "Creature Specialisation Third Upgrade Mod" and "81 wog - disable options" erm file in the Data/s folder.
4.Necromancy
Thanks to amethyst, something that has been asked for so much is now possible and it is necromancy compatibility with Third Upgrades Mod.
Necromancy has now been adapted and works as follows:
Basic Necromancy: Raise Skeletons
Advanced Necromancy: Raise Skeleton Warriors
Expert Necromancy: Raise Skeleton Knights
Cloak of the Undead King has also been made compatible with Third Upgrades Mod and Necromancy:
Basic Necromancy: Raise Ghouls
Advanced necromancy: Raise Ghosts
Necromancy Expert: Raise King Liches
5.Additional Units
Now it is possible to obtain additional units in the game, to obtain it there are 2 requirements,
You are required to build a dwelling of the same level as the same creature (For example to build Treehouse you need to build Enchaing Spring) and build an exclusive building for each faction.
To obtain the upgraded version of the additional unit it is required that the building to obtain a third upgrade be built.
Content pack In addition to third upgrade and additional units, these are the additional contents that the mod includes among others:
DOWNLOAD v2.18.2 for ERA 3