igrik
Posts: 2819
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29.02.2020 12:46 |
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Berserker
Posts: 16657
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29.02.2020 20:14 |
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Algor
Posts: 3881
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Максимальное число и так можно получить из параметров жилища/замка. Не хватает только текущего покупаемого числа.
И да, очень важное замечание:
Quote:Но данный код работает для ВСЕХ! игровых диалогов покупки монстров.
Сейчас для скупки существ через диалог массового найма в городе (который просто мастхэвный) каких-либо средств управления просто нет.
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01.03.2020 00:31 |
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Algor
Posts: 3881
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(01.03.2020 00:45)Berserker Wrote: Algor, получить точно нельзя.
Ок, будет возможность получения максимума прямо из диалога покупки - я только за.
Если что, мне совершенно не горит. Это из разряда экспериментов "на будущее".
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01.03.2020 00:48 |
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V_Maiko
Posts: 610
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I understand that it is still an experimental project, but I would like to know if in the future you can create an interface for dummies to be able to use the mod without any problem, an interface like the one that MOP has with Towns Editor.
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03.03.2020 07:21 |
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Berserker
Posts: 16657
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03.03.2020 16:05 |
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V_Maiko
Posts: 610
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Berserker, I have a problem that I always had in my mod and that I didn't want to say so as not to bother you if you are busy with more important things, it's about cerberus and dendroid dwellings, the third slots don't appear to select my third creatures in their respective dwellings, I already looked at my entire written line and everything will be correct, so I think it is a bug in the Extended Dwellings code
(This post was last modified: 12.08.2020 20:50 by V_Maiko.)
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12.08.2020 20:49 |
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Berserker
Posts: 16657
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12.08.2020 21:31 |
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V_Maiko
Posts: 610
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You can use my most recent link to my mod, I haven't made any changes as of today and the problem remains the same
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12.08.2020 21:45 |
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Archer30
Posts: 1175
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Berserker, there is an incompatibility with this mod and HD mod. Since Baratorth is very active in the ERA community these days, it might be a good idea to raise the topic.
Issue:
The HD fast recruit dialogue always has the original unit no matter what's been set with this mod. For example, in The Tides of War for ERA by VMaiko,
Illithid is the alternative unit to Minotaur. Minotaur shouldn't be allowed to recruit in a town if Illithid is selected.
But it ends up with both available. Recruit Minotaur from the fast recruit dialogue and recruit Illithid from its dwelling. Balance is non-existent.
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 26.11.2020 14:32 by Archer30.)
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26.11.2020 14:19 |
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daemon_n
Posts: 4343
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26.11.2020 14:28 |
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