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WOG roman-style editor patch
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Valery Offline

Posts: 2196
Post: #1

58 roman-style objects added (Caesar III)

DOWNLOAD
Image: image1cbb.jpg
Image: image2nmr.jpg
To install my fix of the russian patch (Phantom/Fcst1 compiled) is required. Download HERE

Fcst1, when you are done with your additions, I will compile both. Are you already started to fill your ZEOBJTS.txt or not yet? Because that is the longest task, so maybe start from mine?

Otherwise I will have to add your 70 objects one by one.
(This post was last modified: 31.08.2009 10:15 by Valery.)
31.08.2009 09:38
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FCst1 Offline

Posts: 1165
Post: #2

With objects of the patch I have finished (a drawing is ready), but in ZEOBJTS only small part is added. I can send you files, and you will try to add them in txt. So it will be much easier to synchronise addition release. Sm


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31.08.2009 17:30
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Valery Offline

Posts: 2196
Post: #3

But if you plan anyway to add them in ZEOBJTS.txt, then it is better to start with mine, as it is installing without errors. The latest ZEOBJTS txt has 2006 objects and includes all the additions.

The problem is your slow connection: if you can't install my fix neither the roman patch, then you are not able to work on my ZEOBJTS thus I will have to add them...one by one.

Here is the last working ZEOBJTS.txt
http://www.megaupload.com/?d=N9BDA8D0

If I add them, can you upload screens with passability of all your objects?
It will be faster for me.
(This post was last modified: 31.08.2009 17:37 by Valery.)
31.08.2009 17:35
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FCst1 Offline

Posts: 1165
Post: #4

Total, it is link only on new objects (or upd. Old). The others were already published in New obj. patch and fix.

22 new obj.

Valery, add them to the with introduction in ZEOBTS, since at me with it, as always, problems. Ab


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31.08.2009 19:43
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Valery Offline

Posts: 2196
Post: #5

I compiled the roman patch with Phantom/Fcst1. I did the install on a clean WoG and it goes without errors. However, I needed to install GrayFace 3.3 patch at the end because all creatures were "monsters".

My humble suggest:

Either Grayface includes his 3.3 patch to this (without replacing ZEOBJTS.txt) or just tell me which file change "monsters" to specific creature. Is it Monsters.txt?
I know that you already included 3.3 to Fcst1 patch but that patch could not install and messed all people update.exe. Can you maybe do this again on THIS PATCH?

For novice players I think that 3.3 is hard to install. Only mapmakers could know where H3WMAPED.EXE is located, where to click, where to unzip. So maybe we find a way to have the editor patch easy for install (for players) while more complex editor tools would be downloaded separate by mapmakers/modders.
31.08.2009 19:43
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FCst1 Offline

Posts: 1165
Post: #6

It will be our analogue patch Bl. Phantom.118


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31.08.2009 19:47
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Valery Offline

Posts: 2196
Post: #7

Fcst1 I got them. What games are they from?
I will add them to the biggy thing. You could provide me a H3sprite.txt, you lazy Moral
31.08.2009 19:51
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FCst1 Offline

Posts: 1165
Post: #8

Oups, I forgot Ab
Добавлено:
Code:
AVXSNDD1.DEF
AVXSNDD1.MSG
AVXSNDD1.MSK
AVXSTBL1.DEF
AVXSTBL1.msk
AVXSTBL1.msg
evilcave.def
evilcrys.def
evilgar1.def
evilgar2.def
evilgob.def
evilgrg1.def
evilgrg2.def
evilpblue.def
evilpiece.def
evilpred.def
evilcave.msk
evilcrys.msk
evilgar1.msk
evilgar2.msk
evilgob.msk
evilgrg1.msk
evilgrg2.msk
evilpblue.msk
evilpiece.msk
evilpred.msk
evilcave.msg
evilcrys.msg
evilgar1.msg
evilgar2.msg
evilgob.msg
evilgrg1.msg
evilgrg2.msg
evilpblue.msg
evilpiece.msg
evilpred.msg
Zecave1.def
Zecave1.msg
Zecave1.msk
Ztower4.DEF
Ztower4.MSK
Ztower4.MSG
Ztower5.DEF
Ztower5.MSK
Ztower5.MSG
ZProv2.def
ZProv2.msk
ZProv2.msg
ZProv3.def
ZProv3.msk
ZProv3.msg
ZWALLGR1.def
ZWALLGR1.msg
ZWALLGR1.msk
ZWALLGR2.def
ZWALLGR2.msg
ZWALLGR2.msk
ZWALLND.def
ZWALLND.msg
ZWALLND.msk
Obj from Pise of Nations, HMMIV and my Work. Yes


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(This post was last modified: 31.08.2009 20:04 by FCst1.)
31.08.2009 20:01
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