I've got player claiming that AI is stuck on their turns when the hero has millions of Azure Dragons. The player said that SoD handles this large number of creatures better.
By a bit of experiment, I think this is because of the calculation of AI values. It is something like this:
Quote:total AI value of an AI hero = AI value of individual creatures from the AI army * creature quantity * the sum up of the AI hero's primary skills
When the total AI values of a hero become negative, the game is stuck.
In SoD, we have primary skills limited at 99, negative value issue is less likely to happen. However, in ERA with XEPOMAHT's
Prima, we have primary skills up to 249. The multiplication results in problems.
My request is:
Quote:I hope to have somes code / mods to alter the calculation of AI values, like limiting the the primary skills to 99 on the calculation.