daemon_n, Вначале тестил, пропустил пару дней без
F12, но с
game bug fixes.dll из сборки
2.9.12 и не сработало... уже думал
наехать высказаться в том ключе, что в данном случае не сработало... Но пропустил ещё день, ради точной проверки и действительно, без
F12 и всяких
save/load ящик пандоры поднялся и исчез.
И-и-и 5 очков грифиндору
Berserker,кстати
DPWSOCKX точно не причём.
Сейчас проверял с файлом из последней сборки, помогла замена
game bug fixes.dll (файла из 1.9.14, файлом из 1.9.12) - только одного этого файла. И у меня не вылеты были, а в одно время просто перестали подбираться сундуки пандор, бесконечное количество их было. Бери сколько хочешь, награда то исправно выдавалась...
С вылетами-то как раз изначально в самом моде отсутствовала проверка на
Quote:Нули в Fight_Value и AI_Value в структуре монстра
- сейчас тьфу-тьфу такого не встречалось, игра без крашей.
Night, у меня dll от 2.9.13 как раз не от 2.9.14
ElfbI, откуда 2.9.13, когда мне daemon_n, сказал в личке на мой ПМ, что такой сборки не было? Промежуточная версия? Скинь в ПМ плиз свою версию game bug fixes.dll, я проверю с ней сетевую. Может поможет и окажется иной, чем те, что у меня есть (3 версии аж)
ElfbI, Night, есть плагин в чистой эре, а есть модифицированный плагин для сборки. Не запутайтесь
I want to give you a little review, firstly, some Pandora's boxes have sentences written out of the gameplay context,

and secondly, all the boxes including normal boxes lack sounds, as if you had muted it in some way, it would be great if you could add the typical MISTERY.WAV sound, to match the typical essence of pandora's box.

daemon_n, Хм. Чёт я сейчас полез разбираться, что за куча плагинов таких и как говориться "Ничего не понимаю".
Скачал с дискорда game bug fixes.dll, от 21.04.2020, объёмом 46 592 байт, поставил, проверил, работает. Короче хз, что за, откуда у меня в сборке 1.9.14 (поставленный из установщика) взялся левый файл, с которым не работало ранее, но сейчас скачал, проверил текущую сборку - там абсолютно такой же файл и он рабочий... Сборку я давно то качал, а устанавливал недавно. Непересобирал/перевыкладывал 2.9.14 в процессе с момента анонса?
Если дальше не отвалиться, то...нормально, но блин странно.
V_Maiko, it was a string identification, your json file is missed maybe? Or in ERA 3 must be different way for it? Also there is no en version, and en json file, must it be the reason?
Cause on your screen there is the first string "Pandora box? do you want to open it" in rus file. There is no bug 100%. My English is pure. so i can't translate my mod
I will add a sound in next version of mod for new boxes, but old ones must have it, because mod do not rewrite them. I checked sounds and normal boxes have one of next sounds:
pickup01.82M;
pickup02.82M;
pickup03.82M;
pickup04.82M;
pickup05.82M;
pickup06.82M;
pickup07.82M
ElfbI, Ok, maybe the first thing I can fix it myself, besides that I will translate it into English for you. But the second I'm not talking about the pickup sounds, I'm talking about the Mystery.wav sound (sound that plays when you visit or interact with the object by default).
ElfbI, да в таких случаях и гугл-транслейт подойдёт. Тем более он стал более-менее адекватно работать. Далеко не идеал, но уже пойдёт. А после перевода добавляешь в Lang папку, readme.txt файлом:
The translation into English was done by machine using Google translate. If you have a desire to help with bringing the translation into a normal semantic form, please write to the author on the forum in his mod page.
http://wforum.heroes35.net/showthread.php?tid=5748
Вот как-то так можно использовать, а
V_Maiko, раз предложил, доведёт до ума. Ему как носителю языка всяко лучше будет.
Code:
{
"ep": {
"open_box_q": "{Pandora's Box.}\n\nDo you want to open the box?"
"res_box_m": "You {find} inside Pandora's Box {significant} {amount}\nvaluable {resources}"
"res_box_m1": "You {find} inside Pandora Box {significant} {amount}\nvaluable {resources}, your {trader's experience} allows you @estate@ to use this opportunity!"
"basic_box_m": "{snugly}"
"advanced_box_m": "{well}"
"expert_box_m": "{fine}"
"skill_box_m": "Do you feel your {skills} {grow}"
"skill_box_m1": "Do you feel your {skills} {grow}, your ability to {learn} allows you @learn@ to use this opportunity!"
"mskill_box_m1": "Do you feel your {skills} {grow}, your {literate} approach to learning allows you @learn1@ to take advantage of this opportunity!"
"move_box_m": "You feel {new} {strength} {for} {travel}!"
"move_box_m1": "You feel {new} {strength} {for} {travel}, your {intelligence} allows you @move@ to use this opportunity!"
"magic_box_m": "You feel {new} {magical} {powers} in you!"
"magic_box_m1": "You feel {new} {magical} {powers} within you, your {intellect} allows you @magic@ to use this opportunity!"
"curse_box_m": "The box turned out to be {cursed}"
"curse_b_box_m": "{snugly} {to resist} {effect}"
"curse_a_box_m": "{good} {resist} {effect}"
"curse_e_box_m": "{completely} {ignore} {effect}"
"curse_box_m1": "The box is {cursed}, but your {resistance} {magic} allows you @curse@!"
"curse_portal_m": "You {not} {will} {visit} this hero {building} {portal} for {@durat@} days!"
"curse_view_m": "The hero's {radius} {limited} for {@durat@} days! "
"curse_move_m": "The hero {loses} {points} {moves} every day for {@durat@} days!"
"curse_rad_m": "The hero {not} {may} {explore} {new} {areas} for {@durat@} days!"
"battle_box_q": "As you reach out to the box, you\n {feel} {ominous} {power} \nwithin it.\n\n Would you continue despite having a bad feeling?"
"battle_box_m": "You are immediately pulled inside the box.\n\nIt looks like {without} {fighting} you {won't} {get out}!"
"necro_box_m": "{witchcraft}"
"sorc_box_m": "{sorcery}"
"necro_sorc_box_m": "You feel the {magic} {leave} {you}!"
"necro_sorc_box_m1": "You feel {magic} {leave} {you}, but your knowledge of @sorne@ allows you @nesor@ to resist the effect!"
"diplo_box_m": "You are immediately {pulled} {inside} {the box} where a gremlin awaits you. After tense negotiations, you\n\n{redeem} {your} {your} {freedom} {for} {part} {resources} of the kingdom.\n\nThanks to your {diplomacy} skill, you are able to @diplo@ reduce the ransom!"
"diplo_box_m1": "You are immediately {pulled} {inside} {the box} where a gremlin awaits you. After tense negotiations, you\n\n{redeem} {your} {freedom} {for} {part} {the resources} of the kingdom."
"diplo_box_m2": "You {lose}"
"thief_b_box_m": "{fair}"
"thief_a_box_m": "{well}"
"thief_e_box_m": "{beautiful}"
"thief_box_m": "While you are exploring the empty box, thieves {clean} {your} {your pockets}, but thanks to your @luck@ {luck}, you save some of the amount!"
"thief_box_m1": "While you are examining the empty box, thieves {are cleaning} {your} {your pockets}!"
"art_box_m": "On the battlefield you\n\n{find} {artifact(s)}!"
"battle_box_q1": "You can choose to take {the treasure} or donate it for {experience}."
"battle_box_m1": "You take the {treasure}!"
"battle_box_m2": "You donated the treasure you found and {gained} {experience}!"
"newabil_box_m": "All @mon@ on the map will receive one of the following abilities:"
"newabil_box_m1": "Attack twice"
"newabil_box_m2": "Don't get hit back"
"newabil_box_m3": "Attack everyone around"
"newabil_box_m4": "Fire immunity"
"newabil_box_m5": "Mind Spell Immunity"
"newabil_box_m6": "Flight"
"newabil_box_m7": "Undead"
"newabil_box_m8": "After the battle, you examine the Crate.\nBesides the treasure, there is a faint shimmer in the depths of the item,\nand you stretch your fingers to touch.\nHowever, the pop-up crate disappears.\n\n{Yours} {@mon1@} {wonder} {at their} {new} {abilities!}"
"monname_box_m": "Shock"
"monname_box_m1": "Frightening"
"monname_box_m2": "Vortex"
"monname_box_m3": "Persistent"
"monname_box_m4": "Volitional"
"monname_box_m5": "Soaring"
"monname_box_m6": "Rotting"
"monname_box_m0": "Ударные"
"monname_box_m11": "Frightening"
"monname_box_m12": "Vortex"
"monname_box_m13": "Persistent"
"monname_box_m14": "Volitional"
"monname_box_m15": "Hovering"
"monname_box_m16": "Rotting"
"eaglei_box_m": "Additionally, your {Eagle} {Eye} skill allowed you to discover @eye1@!"
"eaglei_box_m1": "In addition, your {Eagle} {Eye} skill allowed you to discover @eye1@ and @eye2@!"
"eaglei_box_m2": "In addition, your {Eagle} {Eye} skill allowed you to spot @eye1@, @eye2@, and @eye3@!"
"eaglei_box_m3": "Inside the box, you find @eye1@, @eye2@, and @eye3@!"
"eaglei_box_m4": "For bravery, your soldiers have been rewarded with the Commander's Banner."
"eaglei_box_m5": "Inside the box, you find @eye1@, @eye2@, and @eye3@!"
}
}
Как-то так получилось. Насчёт смысла фраз не уверен. Наверно звучит, как у нас армяне говорят =)
Night, Thank you very much for getting ahead of me, I really appreciate it very much

V_Maiko, a have adopted google translate a little
https://yadi.sk/d/QLDrsJAF9qtAKg will be glad if you can fix my mistakes
Mystery.wav sound seems missing at my era, so if i try force it to play, i have a resource manager popup. And old boxes also just have one of sounds in previous post
Мод перезалит.
Добавлен звук подбора коробки
Слегка понерфлено сражение.
Добавлена поддержка английского языка (уровень гугл-транслейт+)
ElfbI, Thank you very much for the update

, I have several types of pandora's box in my mod and they all work correctly (all are subtype 0), but I still have problems if I try to make a pandora's box subtype 1 be generated via replacing (for the terrain of water) I will try to provide you with more information later
Ps: The sound that is played when you visit or interact with the object
(Mystery.wav) is still missing. I'll wait in the next update for that sound.
V_Maiko, water pandora is great idea. You are trying to force game to generate new subtype boxes, right? But you can place normal box on the water surface and then replace its .def, don't you? Or that is principal?
About the sound - with and without mod i have the same sound via interacting the box. This Mystery.wav file is missing in my game or something i cannot understand about your words. Should i upload some video?
(25.08.2020 05:43)ElfbI Wrote: [ -> ]V_Maiko, water pandora is great idea. You are trying to force game to generate new subtype boxes, right? But you can place normal box on the water surface and then replace its .def, don't you? Or that is principal?
It's somewhat more complex, the pandora's box of water has nothing to do with the previous ones, and so that my replacement script can detect it are the reasons why it is subtype 1, my idea is to emulate HotA's pandora's box that is generated in water

ERA certainly needs a mechanic like that and even more thanks to your script.
(No matter how much I write that terrain type of Pandora's box is water in zaobjct.txt, zeobjct.txt and zobjct.txt, the game always generates them on land, so my only option is for via replacing).
(25.08.2020 05:43)ElfbI Wrote: [ -> ]About the sound - with and without mod i have the same sound via interacting the box. This Mystery.wav file is missing in my game or something i cannot understand about your words. Should i upload some video?
I mean that in my game that sound is not reproduced and that every time I interact with the box it is on mute, Pickup sound is heard, but
Mystery.wav that should be played during pandora's box interaction in your mod is muted.
Hope someone else can explain it to you better, maybe you are not so used to the sound environment of the game, but it really is necessary for a more realistic experience in the game.