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It would be too easy for release, my friend. Mod installed, update check performed — passed.

But menu translation failed. Do you convert UTF-8 to Ansi?
https://yadi.sk/i/-9rQnbgqmhstVw
I converted UTF-8 using local codepage CP_ACP which worked fine on VM, do I have to force 1251/1252 ?

Image: IpCKXT0.png
Should be CP_ACP, but I definitely see garbage on system with code page = 1251 (
Berserker, I have a better idea, why this program cannot be integrated in future versions of ERA? I really think it's worth it and would be a better replacement to the wog map editor. It may not be an official wog team application, but I think you can do the same as you did by replacing the old ERM editor with Sublime Text. More than a mod, it is a very beneficial tool, in fact, I think that if you do a good job adapting it and with more updates you can expand many new possibilities in ERA.
V_Maiko, because any package, that integrate more and more third-party software, becomes slow for updates, hard to maintain and full of bugs. Decomposition is the best strategy to handle growing complexity.
There are two unsolved issues:
1) If Firewall blocks the editor, we see update error each time, we try to open it:

Image: image.png

It would be nice to hide this message and add config to json to disable autoupdates. In a few years update server may be owned by hackers or nobody.

2) Even simpliest tiny map, created in Unleashed Editor, cannot be opened in WoG editor anymore. This is a real disaster:
https://dropmefiles.com/b4mKD

Maybe it only affects maps of non-standard sizes like 255 or 17?
Wasn't created with this editor - which I don't have installed, is just that I forgot XXL mod enabled as I was testing tew4. So map needs XXL mod and it is 18x18 (which occurs when you select 36x36 in xxl mod)
Sorry for the trouble.
1) look at Unleashed.ini 116
The update link is github, highly doubtful that ever goes away.

2) non-standard map sizes are not supported without Unleashed, can't expect it to be otherwise.
RoseKavalier ok, got it, thanks. I just use assembly, didn't recheck the ini file Sorry
Berserker, Unleashed Editor в сборке я не трогал со времен последней не Лаунчер-сборки Димона версии 304.
В конфигурации ini есть пункт "Update", и там стоит 1, т.е. обновление включено. Могу его выключить, если нужно. В чистой сборке кстати, Unleashed Editor нет.
RoseKavalier, maybe just don't show error message on failed update? We want to allow updates, but also obey the firewall rules in target system.
Berserker, asking for the plugin to update itself but letting it fail silently seems counter-intuitive (and anti-patternish). When a required action fails, one should expect to be informed that it failed instead of thinking it actually worked; here it means thinking there is no new version available whereas in reality there might be a new one.

One issue I do see is there is no way to modify the ini options from within the editor, leading many users to erroneously think these options are hardcoded. When I finish reworking the editor api, this is one thing I will add.
Making available to the user the option of turning off the auto-update might then be an option by opening the edit ini options dialog on startup and showing current options.
RoseKavalier, nope. We have most of the programs with auto-update feature like Opera autoupdate service or sublime text editor, but it's ok that they fail silently, because it's normal to work without internet or with firewall blocking disallowed outer connections.
I downloaded the base. When i try to generate a random map with 252x252 it say "Cannot generate random map"
Get yourself a RMG template with the new map sizes, base package only has default RMG.txt.
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