Quote:"text" : {
"en_US": "Original Obstacles",
"ru_RU": "Боевые препятствия"
Оригинальные Препятствия, то есть до изменения параметра ГСЧ.
Quote:"text" : {
"en_US": "Creature Split",
"ru_RU": "Распред. отрядов"
Split всё же разделение, хотя контекста не знаю.
Quote:"Стандартное ГСЧ"
Генератор мужского рода, «стандартный» лучше, имхо.
Quote:Когда опция *ВКЛ*
Рассмотри вариант массовой замены фразы на «При включении».
Ещё раз спасибо огромное за перевод

Thanks to you both for translation!
(14.04.2020 22:53)Berserker Wrote: [ -> ]https://dropmefiles.com/b8Qqp
Here you are.
Personally I hate any password-protections and unremovable restrictions. Started h3 executable modding with removing h3te.exe protection from modifications.
It's me, player, who decides, what to edit, what to install, which plugin to load and how to use cheats.
Password protection is exclusively for mapmakers who use SoD_SP features, it's exclusively available when launched from H3Unleashed.
Плохая сторона возможности редактора читать объекты без файлов msg. Объект zzzz.def

Возможно дело еще в файле msk
msg and msk files are identical, I have yet to see an issue with removing the need of msg files.
If you have an example, please send files to me)
@ igrik / Berserker
This entry was missing... I filled it like this for now, following from the description text. lmk if something else is preferable.
Quote:"en_US": "NWC Cheats",
"ru_RU": "NWC Читов"
This entry is too long, without breaking alignment for the hero properties dialog:
Quote:"en_US": "Hero Seed:",
"ru_RU": "Параметр ГСЧ для героя:"

could it be replaced by
Quote:"ru_RU": "ГСЧ для героя:"
?
I've otherwise modified some things so that all text looks good; I've still got things to finish on this update before it's ready so no rush (:
Quote:"en_US": "NWC Cheats",
"ru_RU": "NWC Читов"
"Читы NWC"
Quote:"en_US": "Hero Seed:",
"ru_RU": "Параметр ГСЧ для героя:"
"ГСЧ героя:"
Spasibo))
I have decided to add an experimental feature which I've mentioned before which has the following text entry:
Code:
{
"text" : {
"en_US": "[EXP]Centered Monsters",
"ru_RU": ""
},
"description" : {
"en_US": "[EXP]Monsters on the map are offset to appear centered in their actual position.",
"ru_RU": ""
}
}
EXP stands for
EXPerimental. There are still a small number of issues with it which I'll cover with the next update as well as instructions on how to use it.
{
"text" : {
"en_US": "[EXP]Centered Monsters",
"ru_RU": "[ЭКСП] Центрированные Монстры"
},
"description" : {
"en_US": "[EXP]Monsters on the map are offset to appear centered in their actual position.",
"ru_RU": "[ЭКСП] Монстры на карте центрируются относительно клетки, в которой находятся"
}
}
RoseKavalier, centering looks really nice!
Может, заменить "ЭКСП" на "БЕТА"?
"[beta]Центрирование монстров".
RoseKavalier, Fantastically!

Version 1.24
Quote:[+] UnleashedUpdater provides automatic version check and update on launch
Note: can be disabled throught Unleashed.ini [options][Update]
[+] All text is now UTF8 and read through UnleashedText.json, for easy customization
[+] Full Russification of Unleashed text available (thanks Berserker, Grossmaster, igrik)
Note: set through Unleashed.ini [options][Language]
[+] SoD_SP dialog is now created using h3maped's MFC Dialogs, removing occasional graphical issues
[+] Adding experimental option to center monsters based on their actual position
Note: refer to documentation for more information
[-] Fixed a logic issue when trying to access password-protected SoD_SP options dialog
Various GUI modifications for Russification
Starting with this version, Unleashed is debuting an auto-updater. I'm hoping to exclusively use it for updates in the future. I've tested it on Windows platform as far back as XP to be ensure it works... but given it's new things can always go wrong so we'll see. I'll post some documentation on the updater at some point, it is purposefully made versatile so that it may be used not only by this project.
Text is now handled through json via UTF8. Anyone looking to make translations can simply edit
UnleashedText.json following the existing format and modify the [options][language] setting in
Unleased.ini afterwards.
Finally, debuting the experimental
Monster Centering feature which was mentioned a
few posts prior. Due to its experimental nature, I have not provided the required data for it to work - please refer to documentation for information on getting it to work as well as details about current issues.
RoseKavalier, thank you very much for release!
I noticed a few issues:
Code:
0) Mod is name Unleashed, not Unleashed Editor, which may be not obvious
1) Missing h3wmapped_unleashed.exe
1.1) I run the old one, but icons were 16x16, not 32x32.
2) Unleashed 7z.exe does not call Mods\installmod.exe "Unleashed Editor", thus non enabling mod automatically.
0. Sure, I forgot we said Unleashed Editor (:
1. I thought you had packed it within ERA, I'll add it np
2. I'll look into it
RoseKavalier,
1. Nope, I packed it in the mod itself.
2. It's just sfx command execute after run. It allows to use mod right after sfx process is over without running mod manager at all.
Thank you for fast reply

All done, made Era Unleashed Editor Installer an actual SFX instead of just an archive, should add itself to mods list automatically now, spasibo Bersy!