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MM6 the mandate of heaven for WoG
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Valery Offline

Posts: 2196
Post: #3

(02.07.2009 04:26)Berserker Wrote:  1) Hero does not have experience at all.
At Battle start exp is set to very negative value, at the end is restored to zero.

2) Max 7 heroes allowed. All are representated by unique creatures. All CM-s on slots are hooked and control is passed to Hero Menu function. So we cannot move stacks in hero/town screens or dismiss heroes.

Why several heroes? In MM6 we have one party, and that means one hero with 4 creatures. Of you meant something else?
I already thought to hooking the slots but would be a bad idea, as the leveling works (?) by giving special abilities, so the player can't open the creatures abilities box. If you can' right click on them, you can't open.
Experience: starting at negative value vs bringing back experience to zero. Can we calculate the experience received from a battle, divide it by 1000 then use this value to give one/several points and allocate them to the 4 creatures health etc?


Quote:4) At every battle event script spies on heroes' health (so heroes won't regenerate full life after battle)

How? there is no health concept in Heroes. You mean health of the creatures?

Quote:5) exp points are added during the battle when a particular hero kills particular enemy. The amount of xp for enemy is set manually.

I was more thinking about fighting only neutral monsters, not AI players. But it is only a first idea.

Quote:6) about the travel. You won't be able to put hero in the boat or to teleport him on the ground. But we could emulate the process. Maybe, it's what you meant

Yes, that is what I meant, so he only "visits" a disabled boat.

Quote:7) Hero classes. Afair, there were more than 4 classes in MM6. It would be great to have at least 7. Class affects available artifacts, mana, hit points, damage, spells and so on. About spells. If you use Era, you will be able to change spells names and descriptions dinamically. So imagine.

Yes, as I said, the player has a starting choice between 7 classes (we have 8 commanders for that, aren't we?) then he plays with 4, as in the game.


Quote:Cleric moves. Player opens magic books. We clear hero spells. Then load spells, that cleric has and rename them. Druid moves. We do the same work for druid and so on.

I am not sure I can script this as instructions. I can do it in a specific battle, but for all? How do we check is a druid is in specified slot during the battle? That means to hook the slots before the battle or rearrange the creatures in a fixed position.

Quote:8) In battle heroes can use potions.

Sure, I already had a look at using berseker potions. The potion will add damage/attack/defense bonuses to one of the 4 creatures.


Quote:9) Enable artefacts specificity
When artifact is equiped, the current chosen hero (his name is the name of game hero) is tested for neccessary skills. If he cannot use the art, the a message is displayed and art is put to backpack.

Very good idea.

Quote:Didn't understand Bad

Well, MM6 map is huge, so I have to split it. Half of it is the HoMM XL surface, the other half is the underground.

Quote:
   If you won't be against building the project on Era platform and using some tools, I can help with scripting too.

Do I have the choice?Spiteful
02.07.2009 04:48
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Messages In This Thread
MM6 the mandate of heaven for WoG - Valery - 02.07.2009, 03:50
RE: MM6 the mandate of heaven for WoG - Berserker - 02.07.2009, 04:26
RE: MM6 the mandate of heaven for WoG - Valery - 02.07.2009 04:48
RE: MM6 the mandate of heaven for WoG - Valery - 02.07.2009, 05:02
RE: MM6 the mandate of heaven for WoG - Berserker - 02.07.2009, 06:23
RE: MM6 the mandate of heaven for WoG - Valery - 02.07.2009, 06:35
RE: MM6 the mandate of heaven for WoG - Valery - 02.07.2009, 11:47
RE: MM6 the mandate of heaven for WoG - Corwin - 02.07.2009, 14:00
RE: MM6 the mandate of heaven for WoG - Valery - 02.07.2009, 14:54
RE: MM6 the mandate of heaven for WoG - Darkloke - 02.07.2009, 15:35
RE: MM6 the mandate of heaven for WoG - Valery - 02.07.2009, 15:57
RE: MM6 the mandate of heaven for WoG - Darkloke - 02.07.2009, 16:19
RE: MM6 the mandate of heaven for WoG - Valery - 02.07.2009, 16:28
RE: MM6 the mandate of heaven for WoG - Corwin - 02.07.2009, 16:31
RE: MM6 the mandate of heaven for WoG - Valery - 02.07.2009, 16:34
RE: MM6 the mandate of heaven for WoG - Valery - 06.07.2009, 08:33
RE: MM6 the mandate of heaven for WoG - Berserker - 06.07.2009, 17:45
RE: MM6 the mandate of heaven for WoG - Valery - 12.07.2009, 01:07
RE: MM6 the mandate of heaven for WoG - Valery - 11.07.2009, 20:14
RE: MM6 the mandate of heaven for WoG - Qwertyus - 11.07.2009, 20:39
RE: MM6 the mandate of heaven for WoG - Valery - 11.07.2009, 20:44
RE: MM6 the mandate of heaven for WoG - Qwertyus - 11.07.2009, 20:45
RE: MM6 the mandate of heaven for WoG - Valery - 11.07.2009, 20:51
RE: MM6 the mandate of heaven for WoG - Qwertyus - 11.07.2009, 20:54
RE: MM6 the mandate of heaven for WoG - Valery - 11.07.2009, 21:02
RE: MM6 the mandate of heaven for WoG - GrayFace - 16.07.2009, 08:56
RE: MM6 the mandate of heaven for WoG - Qwertyus - 11.07.2009, 21:22
RE: MM6 the mandate of heaven for WoG - Valery - 11.07.2009, 21:51
RE: MM6 the mandate of heaven for WoG - Qwertyus - 12.07.2009, 01:35
RE: MM6 the mandate of heaven for WoG - Valery - 12.07.2009, 02:16
RE: MM6 the mandate of heaven for WoG - Berserker - 12.07.2009, 02:34
RE: MM6 the mandate of heaven for WoG - Valery - 12.07.2009, 02:47
RE: MM6 the mandate of heaven for WoG - Valery - 16.07.2009, 14:35
RE: MM6 the mandate of heaven for WoG - Valery - 16.07.2009, 17:34
RE: MM6 the mandate of heaven for WoG - Darkloke - 16.07.2009, 21:42
RE: MM6 the mandate of heaven for WoG - Valery - 16.07.2009, 22:10
RE: MM6 the mandate of heaven for WoG - Darkloke - 16.07.2009, 22:29

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