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Armageddon at 375200 damage? Possible
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Valery Offline

Posts: 1931
Post: #1

In This SOD map, on second day, an enemy hero attacks us, he is 6024th level and his Armageddon is doing 375200 damage .
No scrips, no cheats. Interesting fact.


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01.08.2010 00:34
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Doomђammer Offline

Posts: 106
Post: #2

(01.08.2010 00:34)Valery Wrote:  an enemy hero attacks us, he is 6024th level
How?!
01.08.2010 00:41
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Valery Offline

Posts: 1931
Post: #3

The author buffed his with endless events and pandora experience levels, but not randomly, and the bonus of primary skills is very precisely controlled, so the hero is not dropping to zero with stats, but increase. I used cheats to calculate the exact damage he does, as without cheats it goes too fast.

The battle screen is showing a spell damage of 5200. But 1876 ghost dragons were killed, that means a real damage of 375200. The hero shows level 0 (reloaded in MP) but his spell power is staying at 99, at least that's what it shows. Real stats can't be checked, at least I don't know a way.


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01.08.2010 00:50
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Doomђammer Offline

Posts: 106
Post: #4

(01.08.2010 00:50)Valery Wrote:  The hero shows level 0 (reloaded in MP)
So what is hero's level? 0 or 6024?
01.08.2010 00:55
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Valery Offline

Posts: 1931
Post: #5

The author says 6024. I ran a test with his hero and got tired of clicking when I was level 1000+. Some says the 6024 is the cap for leveling. But what it shows is not the real stats or levels. it shows 0.


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01.08.2010 00:56
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Doomђammer Offline

Posts: 106
Post: #6

(01.08.2010 00:56)Valery Wrote:  Some says the 6024 is the cap for leveling.
I have never have level higher then 85(or 89, I don't remember). After that hero took 0 level.
Добавлено:
I imagine what damage will deal Sandro on such level by Implosion... Fie

Добавлено:
No. I can't imagine that.
(This post was last modified: 01.08.2010 01:11 by Doomђammer.)
01.08.2010 01:04
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pHOMM Offline

Posts: 13
Post: #7

nothing special ))) hero with specialty Sorcery with expfiremagic and expsorc will make (50sp+120)*(1+sorc_multiplr*lvl) by armageddon, equals (50*99+120)(1+0.15*6023) = 5070*904.45 = 4 585 561 (on 1 stack, of course) which is 10+ times more than Valery got

Hero level is unstable after 75. Just put lots of Trees of knowledge on a map, and visit it continuosly. Max is 32 available, so first make a hero exp 999999, or events for exp up to 50 lvl then visit trees. for clicking after instability you may use clickautomatizer , from here http://phomm.narod.ru/obstcheck.zip (only exefile from archive, if you need instructions how to make it run, write me in icq 421*049*471) and you will get highest levels, for 1 my game i got 6424, i have a samegame , after it levels are unstoppable and after 32767 they became negative - -32768 , -32767, -32766 and so on , after it i turned the game off, may be , i can check, there is a stop of levelling in negative range )))
07.09.2010 10:18
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Valery Offline

Posts: 1931
Post: #8

You just ruined our fun.


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07.09.2010 11:24
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pHOMM Offline

Posts: 13
Post: #9

but you know, there is, probable(i do not know exactly) a limitation of multiplying by level, maybe that stops on 1000 and behave like this - if herolevel is more than 1000 then multiply by 1000 else multiply by herolevel

but this is hypothetics i do not know the truth, it is out there )))
07.09.2010 11:52
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pHOMM Offline

Posts: 13
Post: #10

oh boy... i made a mistake...

the right formula : resultdmg = (spbasedmg*heroSP+spadddmg)*orbcoef*(1+sorccoef*(1+speccoef*herolvl))

the result is rounded down

where: for armageddon spbasedmg=50 spadddmg=120(expertfiremagic)
orbcoef is 1,5 when orb worn , 1 when no orb worn (for each type of spells own orb - i.e. fireorb for armageddon, waterorb for frostring, any orb for magicarrow)
sorccoef is 0,05 for basic, 0,1 for advanced , 0,15 for expert Sorcery
speccoef is 0,05 for sorcery specialist and 0 for non-sorcery specialist
herosp is hero spell power and herolvl is hero level

Armageddon damage = (50*99+120)*1,5*(1+0,15*(1+0,05*32767)) = 1877693

maximum damage ever(SoD): Implosion damage = (75*99+300)*1,5*(1+0,15*(1+0,05*32767)) = 2860982

I made an excel-document for calculating all the stuff. http://phomm.narod.ru/spdmgclc.zip
(This post was last modified: 23.09.2010 14:19 by pHOMM.)
23.09.2010 13:58
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hippocamus Offline

Posts: 505
Post: #11

Max level of hero is 108.
maximum damage ever(SoD): Implosion damage = (75*108+300)*1,5*(1+0,15*(1+0,05*32767)) = 3110971,5 = 3110972


-= подпись Гиппокамуса =-
11.10.2010 01:41
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pHOMM Offline

Posts: 13
Post: #12

Hey, hippo, what is the problem of level ? there is 1 simple command - !!HE$:Ed/32767; and hero will be of 32767 level, will gain all bonuses. It is not actually a real levelling-up, but for mapmaker it is simple thing i think.

Valery will say, but The Dragon Slaugther map is SOD, not for ERM, i agree with that. But that stops us not...

The described way is easy way, how we can get an enormous AI-hero. But this could be for human player, no limits for fantasy )))
27.10.2010 10:23
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Valery Offline

Posts: 1931
Post: #13

Yes you can script a high level hero but any battle will reset his level to 0 when calculating the new experience. You will need to reset high level after each battle. But I see no point in giving high level in WoG while you can script the spell damage to whatever you want. And level 108 is enough for armorer specialist, 1 damage from any army.


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(This post was last modified: 27.10.2010 11:36 by Valery.)
27.10.2010 11:35
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