Valery
Posts: 2196
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I mean I don't know how to use this:
"In short: %256, %65536" within the code. So first I get the value in y72
then I do what? because if I do y72%256 I get always 0. I am lost...
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02.05.2015 21:19 |
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gamecreator
Posts: 7107
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02.05.2015 21:36 |
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Valery
Posts: 2196
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Right, solved for morale and luck, now get correct results with %256.
But neither %256 or %65536 give me valid results for primary skills.
Solved creatures (65536), remains primary skills.
(This post was last modified: 02.05.2015 22:14 by Valery.)
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02.05.2015 21:45 |
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Valery
Posts: 2196
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This allows reading on seer hut/quest guard both quest/reward + date limit (if any) on right-click.
Only this remaining unsolved:
!!VRz3&y70=6:S^+%Y72 %Z4^; y72 gets overflow
(This post was last modified: 02.05.2015 22:43 by Valery.)
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02.05.2015 22:29 |
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gamecreator
Posts: 7107
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02.05.2015 22:47 |
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Valery
Posts: 2196
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I tried and get strange values, both %256 and %65536 for y72. None is good.
This way then removed wrong code.
(This post was last modified: 02.05.2015 22:51 by Valery.)
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02.05.2015 22:50 |
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Valery
Posts: 2196
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Ok, I got the right equation:
How is this translated in maths?
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02.05.2015 23:07 |
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gamecreator
Posts: 7107
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03.05.2015 00:27 |
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Valery
Posts: 2196
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Ok, so I leave it as it is right now then, thanks. Mod reuploaded with complete informations.
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03.05.2015 00:37 |
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Valery
Posts: 2196
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Ok, I have wrong value in the case the first y72 is correct, I guess is related to Seer hut number or position. How can we know when the result is garbage or ok?
A solution would be to start %256 process only if y72>100 I think? And let normal value if y72<100 as it is very unlikely that a mapmaker offers more than 100 bonus in a seer?
(This post was last modified: 03.05.2015 00:49 by Valery.)
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03.05.2015 00:45 |
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gamecreator
Posts: 7107
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Just checked and I see the problem. Computer signed division just works weirdly. Forget everything I (and Berserker) said about %. Use & instead.
(03.05.2015 00:45)Valery Wrote: Ok, I have wrong value in the case the first y72 is correct, I guess is related to Seer hut number or position. How can we know when the result is garbage or ok?
A solution would be to start %256 process only if y72>100 I think? And let normal value if y72<100 as it is very unlikely that a mapmaker offers more than 100 bonus in a seer?
I don't know. Let's hope the problem goes away when you switch to & method.
When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
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03.05.2015 01:07 |
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Valery
Posts: 2196
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I think I solved for primary skills:
This gave 100% correct results on "the lone knight" map, where there are 48 seer huts.
Now I have same problem with creatures, so I have to find again.
(This post was last modified: 03.05.2015 01:16 by Valery.)
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03.05.2015 01:14 |
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gamecreator
Posts: 7107
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03.05.2015 01:22 |
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Valery
Posts: 2196
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but I solved the creatures problem also using same way, you advice me to start again and use &?
All huts now work correct.
(This post was last modified: 03.05.2015 01:27 by Valery.)
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03.05.2015 01:27 |
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