Current time: 22.11.2024, 05:02 Hello There, Guest! (LoginRegister)
Language: english | russian  

Post Reply 
Threaded Mode | Linear Mode
Star Gate Atlantis "mod"
Author Message
Valery Offline

Posts: 2196
Post: #16

Something like this?
Image: image2gu.jpg
01.11.2009 20:20
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #17

I have a problem creating a new mine. I replaced the smelter mine (63/27) and did the appropriate script. I copied the yellow flag fro the original frame and pasted in the new object (when I visit it it says "mithril mine, red player" but flag remains yellow). I guess there are additional steps for this in deftool, but which?
Image: 38951266.jpgImage: avgmetah.png
(This post was last modified: 01.11.2009 21:29 by Valery.)
01.11.2009 21:22
Find all posts by this user Quote this message in a reply
gamecreator Offline

Posts: 7107
Post: #18

there must be special color in palette


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
01.11.2009 22:00
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #19

You mean I must select "special color" in deftool? or replace the yellow in palette? I took it exactly as it was from the original frame. Sorry, it is my first time when trying to get a flag working. Is the flag pixel hardcoded, so it must be at a precise location?
(This post was last modified: 01.11.2009 22:09 by Valery.)
01.11.2009 22:06
Find all posts by this user Quote this message in a reply
gamecreator Offline

Posts: 7107
Post: #20

well, you can took palette from original frame or select special color in defrool or replace the yellow with that special color
Добавлено:
Image: L7cL7u7XLr.jpg
here you must check that checkbox


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
(This post was last modified: 01.11.2009 22:42 by gamecreator.)
01.11.2009 22:32
Find all posts by this user Quote this message in a reply
Darkloke Offline

Posts: 383
Post: #21

(31.10.2009 22:08)Valery Wrote:  You're right. the Ak-47 was too long for a 44x44 pic so I switched to a more balanced size. and if you have some nice arties for me, would be great
Oki. I will look something.

Quote:I need a marine (gunner) sprite from Civilization. Could not find anything which fits in WOW. Can you help me one day?
Here is one example:
Modern marine
Ok, i will try. Just remind me about this periodically.
01.11.2009 23:36
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #22

(01.11.2009 22:32)gamecreator Wrote:  well, you can took palette from original frame or select special color in defrool or replace the yellow with that special color
Добавлено:
Image: L7cL7u7XLr.jpg
here you must check that checkbox

Something I do wrong. The new flag has exactly the same palette as the original (255,255,0) and I placed it on the same pixel, using a grid. Now it is no more yellow but gray in game . I checked the flag box and let it yellow (have to change to some other color?, and which one?). The player color is not showing still.
Image: 48793222.jpg
(This post was last modified: 02.11.2009 01:52 by Valery.)
02.11.2009 01:45
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #23

EDIT:I apologize, my fault. The original mithril smelter has a dummy flag thus it can't be flagged. I had to take a working animated flag from another dwelling to make this work.
Image: image2zw.jpg

The annoying thing is that if it is a dwelling I can't get rid of the screen offering the creatures (!!OB998:M-1/1/0; removes only the message). Even if a TM removes the creatures every first day/week, it will still show screen. Only solution is to use a regular mine and set the resource every day to 0.
(This post was last modified: 02.11.2009 04:58 by Valery.)
02.11.2009 03:45
Find all posts by this user Quote this message in a reply
Astaroth Offline

Posts: 94
Post: #24

Quote:Something like this?
Yes, very good! But the flame from "AK-47" u can create more dark
02.11.2009 10:18
Find all posts by this user Quote this message in a reply
gamecreator Offline

Posts: 7107
Post: #25

Valery, can you give me all variants of your mine? I'll try to understand what's wrong with it.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
(This post was last modified: 02.11.2009 14:49 by gamecreator.)
02.11.2009 14:49
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #26

Game creator, what exactly you want me to give? The mithril mine?
I got it working. Changed a sulfur mine to this picture and set resource to zero every day (I will be using only special resource in this map, no others)
I will try to recover the first frame with the dummy flag and post here. Dunno why I can't flag it.
(This post was last modified: 02.11.2009 17:50 by Valery.)
02.11.2009 17:24
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #27

I changed completelly the DHD (console) look. Instead of using 25 defs, one for each symbol, I compiled all of them in one 224x192 def and animated it. It is placed on rock terrain and each symbol is 32x32, making easy mouse click for selecting it.
Image: image2lh.jpg
Image: 97473208.gif

Bah, hours of work for nothing. I just realize that the dialog box is too big and I have to resize my DHD from scratch. Lost my time.
Image: image2dt.jpg
(This post was last modified: 03.11.2009 09:17 by Valery.)
02.11.2009 19:13
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #28

Dungeon? Castle? Rampart?
Nope, ATLANTIS! (it may change if good advices)
Image: image1wb.jpg

Astaroth, when trying to replace the city shadow for those buildings install aborts. It says something in russian about this bmp:
Image: tocsm401.jpg

I opened the object, removed cyan, and gave it the shape with the same colors as the originals, but it does not want it inside.
(This post was last modified: 04.11.2009 12:08 by Valery.)
04.11.2009 08:56
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #29

remade it Blink. Now I hope it looks better but a new problem raised. (I will polish the buildings later with some effects.)

I made a careful check in which towns I can place buildings which connect best. Rampart won. The problem is that those 3 standard creatures pics are still there, even if I set their growth to zero and made them castle creatures. If any has the idea how to remove them other than cleaning the def I will appreciate. Or I could find a way to use those numbers as energy levels or something else.
Image: image1iqq.jpg


New DHD console remade from scratch, now the dialog box does not hide it (maybe WoG 3.59 could give us a dialog box where we can choose a custom pic of any size if possible, would be great, here I used 4 pics and we can see the weird lines between):
Image: image2hx.jpgImage: 222s.gif
(This post was last modified: 06.11.2009 01:43 by Valery.)
05.11.2009 05:23
Find all posts by this user Quote this message in a reply
gamecreator Offline

Posts: 7107
Post: #30

megacool!!
try to make units with background of "water" surface of active stargate


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
05.11.2009 18:00
Find all posts by this user Quote this message in a reply
« Next Oldest | Next Newest »
Post Reply 


Forum Jump:

Powered by MyBB Copyright © 2002-2024 MyBB Group