Darkloke
Posts: 383
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(This post was last modified: 16.09.2009 22:15 by Darkloke.)
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16.09.2009 22:12 |
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Valery
Posts: 2196
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Very nice. We already have the grass and swamp trees from Phantom patch, is it right? I was missing the redwood H2 observatory, it's good to have it back. How can we select the H2 terrain?
Now that there are thousand of objects, would be good to have some mapmakers also. Seems they are all gone.
Off topic (just to not open a new thread for such little thing):
Do you know how to fix the ACF limits for a shooting unit? The number of frames?
(This post was last modified: 17.09.2009 09:50 by Valery.)
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17.09.2009 07:07 |
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Darkloke
Posts: 383
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(17.09.2009 07:07)Valery Wrote: Very nice. We already have the grass and swamp trees from Phantom patch, is it right?
Well, i suppose this are the trees i published long time ago.
Quote:How can we select the H2 terrain?
What do u mean? This package is for replacing original dirt terrain (assuming u need to install all other terrains in this package).
Quote:Do you know how to fix the ACF limits for a shooting unit? The number of frames?
Eh... didnt get this.
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17.09.2009 10:10 |
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Valery
Posts: 2196
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I mean for example elves have ACF=12 and if I have less frames then it crash. I can multiply the frames by choosing every two frames from viewer but then I get more than 12 and it crash too. Damnt, those elves are hard to replace and making units hard to learn.
(This post was last modified: 17.09.2009 10:41 by Valery.)
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17.09.2009 10:41 |
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Darkloke
Posts: 383
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(17.09.2009 10:41)Valery Wrote: I mean for example elves have ACF=12 and if I have less frames then it crash. I can multiply the frames by choosing every two frames from viewer but then I get more than 12 and it crash too. Damnt, those elves are hard to replace and making units hard to learn.
Did u try to change ACF value itself?
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17.09.2009 11:10 |
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Valery
Posts: 2196
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Not now, because I already tried to change it in "300" for the peltasts/longbowmans and still crashed, thus I was thinking the problem is in the number of shooting frames. if I understand well, there is no way to create a shooter capable to replace ANY creature, but have to specify which, otherwise it will crash.
Do you have a working palette of HoMM units? I extracted and worked on the succubus then compared with yours and there is big difference in colors. I guess you painted it also (arms skin in red), but still the palette is not same.
(This post was last modified: 17.09.2009 11:27 by Valery.)
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17.09.2009 11:23 |
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Darkloke
Posts: 383
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(17.09.2009 11:23)Valery Wrote: Not now, because I already tried to change it in "300" for the peltasts/longbowmans and still crashed, thus I was thinking the problem is in the number of shooting frames.
Cannot speak for sure, but by theory u should just set ACF = number of frames u have in the shoot animation in the def.
Quote:Do you have a working palette of HoMM units? I extracted and worked on the succubus then compared with yours and there is big difference in colors. I guess you painted it also (arms skin in red), but still the palette is not same.
There is no some general palette for the units. Pallette is unique for every unit, since it based upon units colors. In my case i placed all unit textures in one photoshop layer and then made a palette.
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17.09.2009 12:35 |
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