Ok thanks. Although it answers to a lot of my questions, I still have no idea why some creatures have less "type" frames than others.
When I open the H3DefTool.exe I have no choice but fill all "types" of frames (0-21)
But when I open some of Darkloke creatures some have less types:
Abomination types: moving, mouse over, standing, getting hit, defend, death, turn left/right x2, attack up/straight/down, shoot up/straight/down, 2 hex attack up/straight/down, start/stop moving.
Now the knight has all previous except shoot up/straight/down, 2 hex attack.
Other creatures (not Darkloke) have no "start/stop moving".
How do you choose in deftool which types to remove and keep? I can't get them delete. Only ignore filling them with frames?
Turn left/right is only repositioning the model geometrically?
Exporting model create several non opening png. and .ms3d file, which can't be opened with 3dsmax. How?
Sorry for lot questions