Primmortal
Posts: 10
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(14.03.2020 19:41)V_Maiko Wrote: Quote:So they don't have town-alignment right, they remain neutral creature right ?
If you want I can change their alignment to their corresponding faction in next versions, but doing so would stop being neutral and lower morale to any alignment other than Rampart (Sharpshooter) or Tower (Enchanter).
You are so kind, but I think they should remain neutral, for more tactical choice.
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14.03.2020 19:50 |
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V_Maiko
Posts: 610
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It didn't convince me of the creatures prices so I'll release another update later to fix that just because I realize it seems unfair.
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15.03.2020 00:30 |
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V_Maiko
Posts: 610
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Update to v1.2.1 In this version the creatures' prices were balanced because many were unfairly inaccessible to buy due to the high cost of additional resources.
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15.03.2020 02:18 |
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Primmortal
Posts: 10
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After a random map with new mod, I feel so excited, but sadly it didn't have new creature dwelling, but it's okay, creature look very fit with concept, but I think chimera is little glitchly, and death knight ( I don't remember its name ) and moon rider ( stronghold ).
With death knight I think if you use concept similar with death paladin in VCMI 3th upgrade mod is more compitable, and upgrad of wolf rider, moon knight doesn't fit with stronghold, do you thinhk so ?
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15.03.2020 19:25 |
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V_Maiko
Posts: 610
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Yes I know, but I had no choice, I had no more sprite options to add, instead of the stronghold rider I could add a simple wolf, but that would have been worse for me the truth. And I don't get the third upgrade sprite for DreadNight that you're talking about, if you could get it for me I'll gladly fix that.
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15.03.2020 19:47 |
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V_Maiko
Posts: 610
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Micro update to 1.2.2, Now Centaur Captain can shoot but with very little ammo and there will be no ability to get additional ammo, the ammo cart will be much more important here.
(This post was last modified: 15.03.2020 22:14 by V_Maiko.)
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15.03.2020 22:14 |
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Primmortal
Posts: 10
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Do u have any futher plan for this mod yet ?
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17.03.2020 14:48 |
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V_Maiko
Posts: 610
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Primmortal, I still have several in fact, but I do not want to take them out at once because later I run out of ideas about future versions to release.
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17.03.2020 19:02 |
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V_Maiko
Posts: 610
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Updated to v1.2.4
-Fix Elves Sacred could't shoot.
-Balanced the price of the Avernum Magogs.
-Added some objects to the map editor.
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18.03.2020 00:52 |
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Primmortal
Posts: 10
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Do you think about adding new campaign or something like that ?
Miracle Cave can be generated in random map yet ?
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18.03.2020 07:13 |
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V_Maiko
Posts: 610
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Quote:Do you think about adding new campaign or something like that ?
Adding campaigns is something a totally new game would do, at most I would create custom maps.
Quote:Miracle Cave can be generated in random map yet?
At the moment I never saw that it was generated before, but it should, according to MOP (creator of Typhon) can be generated freely on a random map. I doubt that you have done something wrong because your addition is as specified by MOP.
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18.03.2020 07:24 |
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