(09.03.2016 22:09)Algor Wrote: Post here erm-part in
I'm not sure what your asking? Please define.
I have several scripts like this one that do not work after a save game is loaded.
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ZVSE
!#VRz183:S^Guard Hut^; *** Hint text
!#HT40/51:Tz183; *** set hint text for all objects
!#OB68/9/1:S; *** disable for all
!#OB68/9/1:E7; *** enable for pink
!?OB68/9/1; *** Object trigger
!!HE-1:N?v61; *** hero # in v61
!!IF:M^I can only let {Gunnar} pass this Guard Hut.^;
!!UN&v61=85:O68/9/1; *** delete Guard Hut if Gunnar
!!OB68/9/1&v61=85:B; *** remove hint text
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The instructions work and the objects have the correct hint texts and mouse over in the game, but the object trigger does not operate and the object acts as if it wern't there on the map.
The version I'm using is:
When I do a
!#UN:V?v5/?v6;
v5= 358 v6=0