I've not managed to discover much except about this:
Right-click window message on item
Code:
_DlgItem_* it;
it = dlg->GetItem(7);
it->full_tip_text = "This is right-click popup message.";
Dialog only open during right-click
Code:
//dlg->Run(); // don't use this
//dlg->Destroy(TRUE); // don't use this
dlg->RMC_Show();
Some work done... not sure if I should make it available to public even with multiplayer checks. I don't mind sharing code, just don't want it to fall in wrong hands, opinions?
Some things I'm interested in (if anyone knows) :
assign a variable/function to a clicked item (not only button, also defs - see 4/5)
read text in the edit dialog
make edit dialog numbers/text only
make the highlighted cadre when clicking an item (like level-up skills)
changing defs (like HWrulez button)
I think some of these may be connected to each other but I could not figure it out so far.