Allows your heroes to summon any creature, depending on their magic schools expertise, their spell power, their class and their artefacts.
Rules:
Summon elementals is removed from game and replaced by Master Summoning. It is a level 1 spell and has a 100% chance to appear in mage guilds.
Without any magic school, the hero can summon level 1-2 creatures
With 1 magic school he can summon level 1-3 creatures.
With 2 magic schools he can summon level 1-4 creatures.
With 3 magic schools he can summon level 1-5 creatures.
With 4 magic schools he can summon level 1-7 creatures.
The summoning spell will always depend on your best magic school expertise, it is a 4 schools spell (like magic arrow).
To get the HP of summoned creatures, spell power is multiplied by 50 if no magic expertise or only basic, by 75 if advanced and by 100 if expert.
The cost is 5 mana for basic/none, 10 for advanced and 20 for expert. Better the quality of summoning spell is, more mana it costs.
Every magic school you know adds +5 to mana cost
Each magical orb your hero is equipped with adds +%25 to summoned creatures total.
Magic heroes get a 50% bonus to their summoning spell.
AI:
AI heroes, if they cast the spell, will always summon level 6-7 creatures, within a 10 mana cost only. They do not benefit from bonuses as class or artefacts but nonetheless they will summon better than you in most situations. When they fight against neutrals, they will use the fire elemental regular spell, if have.
Compatibility:
With all mods except those having their own custom SPTRAITS.txt. Or those altering spells, obviously.