So I started to play one of my preferred SoD maps, Empire I by Darklord. With sod mod, naturally. So I see a wagon there, a skeleton here, a lean to north, visit all three, all empty. So I say wtf, this was fun 15 years ago when every dragon chilled me, now I just want to play and not lose my time. So I sit down and wrote a script, which will give me all infos I need about every object in game, so I don't waste my energy to visit it then back if empty.
It works as sorcery script, but much more complete. If sorcery script is activated, mod will auto disable. The purpose is to enable it as stand alone on sod maps, without going into fancy wog options.
Description:
Right-click on map adventure will provide complete informations about that object, will show resources and artefacts amount and guards, creature banks guards and rewards, etc.
Objects processed:
Scholar
Treasure Chest
Warrior Tomb
Tree of Knowledge
Camp Fire
Lean to
Wagon
Skeleton
Water Wheel
Mystical garden
Windmill
Witch hut
Magic Shrine x 3
University
Sign
Bottle
Pyramid
Resource piles
Artifacts
Scrolls
All Creature Banks
Crypts
Utopias
The only thing I failed is the scholars when you already have the thing they propose. It looks like then they switch to random primary skill, can't find a way to predict which one. Not big problem yet.
now would be just fun if someone found a way to code the IF:N dialog (up to 8 pics) to show only when push.
And Happy Birthday to Gamecreator, 24 yo, I wish I was there again.
Then Merry Christmas to all russian heroes and modders. Without you this game wouldn't exist any more.
(This post was last modified: 26.12.2014 09:27 by Valery.)