Summary:
ReMagic is a mod that significantly changes magic aspect of Heroes 3, making it much more logical and balanced.
Key aims are:
- Make more clear distinction between Magic and Might heroes
- Make Magic heroes more powerful in the later stages of gameplay
- Improve overall efficiency of the spell system by boosting weak unpopular spells and impeding popular ones.
Details:
Many spell parameters have been changed including level, cost, description, %chance to gain. In particular:
- Magic School/level changes
- Every school level reduces mana cost.
- Spell effects with School Basic level and without School knowledge are usually different.
- All spell descriptions use MM style, and show effects for all School levels in their descriptions.
- Primary skills of a few heroes are adjusted according to new mana costs (mostly, Knowledge is increased to allow the hero to cast their starting spell).
Following spells get additional bonuses:
- Fire Wall and Land Mine spells receive the "damaging spell" flag. Their description shows damage now, and these spells are affected by magic damage modificators like Sorcery skill and Orb of Tempestous Fire.
- Slayer spell is now applied against all lvl.7 creatures starting from normal level.
- Summoning spells have standard dependency from magic power (Coeff * Spell Power + bonus
of the corresponding Magic School). The spell summons messengers instead of elementals. Different Elements can be summoned in one battle, no limit on that now. These spells are excluded from the list of creature abilities when creature experience is on.
Prerequisites:
ERA 2.4+ is required to run the mod along with WoG mod for ERA.
ReMagic may be successfully used with any WoG options and/or other mods.