Bah....the biggest bug is AI moving. On fast test it always works, when playing the whole map, bad surprises.
Two options:
!?HM$
!!HE$:Wd300 to make him move where I want in one turn
or
!!HE$:G20000 to give initial move points.(works only when testing that day, later does not)
Both are bugged. With !?HM unlimited he just stuck in a loop (1/4 of times) and never finish, with G20000 he moves about 10 squares. Damnt. I will have to add a "cheat" script, to kill heros who do not listen.
I have one option left which I did not yet tested
!?HM
!!HE$:Wd300;
!!HE$:W?y1;
!!HE$&y1>20000:W0; to stop him from loop.
But I can't test it because the bug is happen randomly, no way to reproduce it when I want. Any ideas?
(This post was last modified: 19.02.2010 21:27 by Valery.)