(21.08.2009 13:48)Valery Wrote: Ok thanks. Although it answers to a lot of my questions, I still have no idea why some creatures have less "type" frames than others.
How do you choose in deftool which types to remove and keep? I can't get them delete. Only ignore filling them with frames?
Quote:Shoot and 2hexed attack are pure optional and u can use them in case u are planning to add a corresponding abilities via ERM. All others normally should be, though i cannot tell for sure in which cases the game will crash if there will be no some of those animations.
[quote]Other creatures (not Darkloke) have no "start/stop moving".
U should study (look how it done) the original H3 monsters in such cases, not the modded ones.
[quote]Turn left/right is only repositioning the model geometrically?
Yes. Usually two frames for this are enough.
Quote:Exporting model create several non opening png. and .ms3d file, which can't be opened with 3dsmax. How