Valery
Posts: 2196
|
I have no idea how to work on that. Besides this, using a time limit would add a stress and prohibit soft play, don't you think? It would be nice to have it, but I would be more stressed to have a time counter than just to see my movement ending.
I have one question of topic: I changed in bitmap.lod the CMBKLAVA.pcx (battle gound on lava terrain) using the usual processing, wog update and such. I used one of the bmp Berserker gave me months ago, after making it pcx. Now, the game crashes every time I go on lava combat. I saved H3bitmap.lod before doing this, so seeing that I screwed it, I put back the original. Still, the game crashes. How can be possible?
|
|
12.07.2009 02:16 |
|