Valery
Posts: 2196
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I don't understand what you mean. The problem are the monsters encounters. I can script according to player position to provoke specific fights with various creatures. In MM6 you can't avoid the fights, because the monsters follow and track you, while in Heroes the player can save at each step, then reload if encounter (based on random value). So it will allow cheaters to avoid fights and visit important locations, as circus/shrines/treasures.
Editor is limited to 200 events so I can not place them anywhere. It is better to trigger fights based on location checking and a random number. But it can be avoided, and easy...
Real time means I have to complete the game on the first day. So I can't use the TM, which are deadly good in WoG, as re spawning creatures, treasures and such. On the other side, real time will be more suitable, as the player does not feel the difference with the original game.
(This post was last modified: 11.07.2009 21:03 by Valery.)
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11.07.2009 21:02 |
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