Darkloke
Posts: 383
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(02.07.2009 15:57)Valery Wrote: Nice to see you interested. I have no idea how MM7&8 look.
They look the same as MM6 - just another maps/world +new stroyline, mobs, spells, arts, etc.
Quote:In my first idea, 7 of them are required. As in the game. Now, if someone is perfectionist and goes for having to choose female/male, then would be 14, but do we have 14 creatures with no penalties on melee/shooting in HoMM? I don't think so.
Well i am talking about new ones. Ok, lets think a little bit:
1. Knight - male
2. Paladin - male
3. Cleric - male
4. Druid - male
5. Archer - female
6. Sorcerer - female
7. Did i forget somebody?
Btw - i also suggest to include monk and thief (they are in MM7, but imho would fit for MM6 world perfectly).
Quote:The bow/sword is always hitting and the luck concept is affecting in HoMM very different than in MM6.
As i said i am not good in scripting, but is it possible to set checks on corresponding combat triggers and then do (or not to do) the action?
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02.07.2009 16:19 |
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