gamecreator
Posts: 7107
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03.05.2015 01:34 |
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Valery
Posts: 2196
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I hate maths...
ok, reuploaded, relax until a new bug is found.
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03.05.2015 01:38 |
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gamecreator
Posts: 7107
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03.05.2015 01:50 |
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Valery
Posts: 2196
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Looks like event guards code works for pandora boxes as well.
@script 21 by Fnord
(This post was last modified: 05.05.2015 10:18 by Valery.)
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05.05.2015 08:34 |
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gamecreator
Posts: 7107
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Yes, local events and pandora's boxes are essentially the same. LE works for pandora's boxes (which is said in ERM help) and PA should work for local events (but mostly wouldn't, because there is a critical bug; I'll try to update today). I found out about LE when I was already implementing PA, so it was too late to change something and PA works differently anyway (so it can not be made into a replacement for LE). Aslo PA doesn't have the restrictions of LE.
When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
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05.05.2015 10:39 |
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gamecreator
Posts: 7107
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Версия 2.0.1
Рисивер PA: исправлена критическая ошибка с определением номера объекта, исправлена команда PA:M.
Рисивер QU: исправлена команда QU:M.
Version 2.0.1
Receiver PA: fixed critical bug with determining object ID, fixed PA:M command.
Receiver QU: fixed QU:M command.
moderator Wrote:Плагин интегрирован в ERA, начиная с версии 2.9.8
Code:
[+] Adapted wonderful PA and QU receivers by gamecreator with Pandora and Seer Hut Quests API.
From now these receivers are officially part of Era. See Help\Erm Help directory for details.
Be sure to delete "pandora's api.era", "receiver pa.era", "receiver qu.era" from old mod packages.
Все дальнейшие вопросы/замечания оставляйте ЗДЕСЬ
When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
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05.05.2015 14:08 |
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