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WOG chinese-style editor patch
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Valery Offline

Posts: 2196
Post: #1

Compiled:

Phantom patch
Fcst1 previous additions (not the last yet, my finger is broken :kapSm
My roman-style patch
My chinese-style patch

Alone:
Grayface 3.3 editor patch (removed old ZEOBJTS.txt). To install in the end.

Image: image1dbd.jpg
Image: image0l.jpg
The Great Wall (this was the hardest to clean, I did it pixel by pixel, but if anyone has the skill to get it better...I can send the sources)
Fcst1, interested to create a special terrain from that ground?
Image: image3ilh.jpg
Image: image2rmn.jpg

Preview of a few animations (there are 15)
Image: 222qfr.gifImage: 111w.gifImage: 000tfn.gif

The objects are located in Sand objects
DOWNLOAD
(This post was last modified: 02.09.2009 04:54 by Valery.)
02.09.2009 03:48
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FCst1 Offline

Posts: 1165
Post: #2

(02.09.2009 03:48)Valery Wrote:  Fcst1 previous additions (not the last yet, my finger is broken :kapSm
Unsure

[quote='Valery' pid='20086' dateline='1251845325']
Fcst1, interested to create a special terrain from that ground?
Image: image3ilh.jpg
Image: image2rmn.jpg
Interesting stone blocks, I can try to transform into ground Sm


Image: vestnik.gif
Eye Monster!
02.09.2009 06:33
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Valery Offline

Posts: 2196
Post: #3

Does any know why only the GrayFace patch changes my creatures from "monster" to correct name? I have all 54 types and subtypes correct in my ZEOBJTS but still shows "monster" before applying his patch. Which is the file fixing it?
02.09.2009 09:30
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FCst1 Offline

Posts: 1165
Post: #4

Oh-oh th... Bad Today I had exit possibility in the fast Internet and to download all new objects. But has then learnt, that from Rapidshare I cannot load Bad. Can place a file on other site?

Still I have drawn 1 more new object - "a statue of island Easter" Sm
Image: m9rK2uei72.gif


Image: vestnik.gif
Eye Monster!
02.09.2009 21:43
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Valery Offline

Posts: 2196
Post: #5

03.09.2009 03:47
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FCst1 Offline

Posts: 1165
Post: #6

Yes, I Download! 120


Image: vestnik.gif
Eye Monster!
03.09.2009 11:24
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Valery Offline

Posts: 2196
Post: #7

The chinese mapmaker SongFX already started a map on it:
Image: 92904737.gif

But they are asking Grayface how to fix the "monster" problem. Need editing dll file in his 3.3 patch. It works in my english version but not on chinese.
04.09.2009 08:18
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FCst1 Offline

Posts: 1165
Post: #8

Now I draw:
Image: F9ohiY412E.gif
Image: 07B9S6ZhS0.jpg
Lonk for obj (It's WORK! 118 )
http://slil.ru/27959591


Image: vestnik.gif
Eye Monster!
07.09.2009 10:46
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Valery Offline

Posts: 2196
Post: #9

Very nice 132

I also worked for a week on new objects from AOK, mostly animations (about 10 animated). I made a 2 days rest, as with all the extractors I got, the Beagle virus attacked my computer and killed all .exe, including Kapersky. Now it is gone.

Poor preview (gif-gif can't handle so many frames)
Image: 1111yj.gif
(This post was last modified: 08.09.2009 14:09 by Valery.)
07.09.2009 12:09
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GrayFace Offline
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Posts: 1233
Post: #10

(02.09.2009 09:30)Valery Wrote:  Does any know why only the GrayFace patch changes my creatures from "monster" to correct name? I have all 54 types and subtypes correct in my ZEOBJTS but still shows "monster" before applying his patch. Which is the file fixing it?
Slava did it, because it was the simple way to make Map Editor support new WoG monsters. My patch .dll fix it, so there's no particular file you could just copy.
10.09.2009 07:06
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Valery Offline

Posts: 2196
Post: #11

Of course your patch fixes it, but not on chinese WoG version, that was the problem. The codes from ZEOBJTS are correct, your patch is running but they still get "monster" to all creatures when installing new objects. Is any way to open the dll so they can translate it?

Bytebandit said he gets a blackout when using this patch (each time after about 20 minutes of painting). At the same time several chinese mapmakers started making maps and are not reporting any crash or bugs (after 1 week of testing). Myself I draw a map for several days and no problem.

I asked ByteBandit for detailed data about his crash and he told me he was using the obstacle tool when crash. I also experienced this crash when using the obstacle tool with the previous Phantom patch. Maybe the tool does not recognize the new subtypes?
(This post was last modified: 10.09.2009 14:22 by Valery.)
10.09.2009 12:47
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Valery Offline

Posts: 2196
Post: #12

Just checked the CPU usage when using the biggest frame objects and it asks only 1 additional MB from regular editor:
Image: 111p.gif

memory should not be a problem then.
12.09.2009 04:16
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sundy1989 Offline

Posts: 1
Post: #13

the url is die
could you upload once more?
thanks

or send to my e-mail
oceanking7@163.com
thanks a lot
23.01.2014 17:31
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