Current time: 25.11.2024, 15:03 Hello There, Guest! (LoginRegister)
Language: english | russian  

Post Reply 
Threaded Mode | Linear Mode
Conquests of Might and Magic III (CoMM3 Epic)
» Мод для Civilization3
Author Message
Bes Offline

Posts: 5422
Post: #1
Фото 
Image: ZJ7nr.jpg
Image: attachment.php?attachmentid=237036&d=1260627063
Quote:A total revamp of the CoMM3 mod has been completed. Many new and unique features have been added, and gameplay has been adjusted to minimize game issues, and work with AI limitations.

CoMM3 General Game Concepts:
A Fantasy (technically Fantasy / Sci-Fi) mod based directly off of Heroes of Might and Magic 3. You are expanding your town in the land of Antagarich and will face off against other factions and Heroes. Primarily a battle / builder mod. Expect a lot of units and large battles. All victory conditions possible except for the Wonder victory. Build Armageddon's Blade to set the world on fire, fight to become the primary ruler of the continent, collect your armies to ravage the lands, or build powerful magic to subdue your enemies.

Features:
- Total makeover of City View and Palace View screens (when mod is placed in Conquests directory). View the world of Antagarich in the City View, and build your faction's town in the Palace View!
- Includes the Antal version 4 EXE patch, which includes some of the best patches available for the game.
- Many new and improved graphics (yet unreleased), from units, spells, and graphical interfaces.
- 10 unique civilizations, all with their own lineup of special improvements, units, and strengths and weaknesses. All creatures are able to be built as you progress through time, and you can recruit them as well through their creature dwellings.
- 7 levels of creatures, each with a basic and upgraded version. Each with special strengths and unique abilities. The civilopedia town screen will display all their information and requisites.
- Just like Armies, Heroes serve a special purpose. If you aim for only peace, you will miss out on some powerful structures as well, such as the Thieve's Guild and Taverns. Heroes will strengthen your forces as well as reinforce the front battle lines. The Hero can summon spells from the homeland directly to them, so they can instantly help defend and provide reinforcement as needed.
- Civilopedia is stock full of information, links, and full creature data, to ensure that you have all the information necessary to make vital decisions when engaging in war, and deciding on what to build.
- Difficulty information has been added to the World Setup screen, so you will be able to know how tough each difficulty level actually is.
- World play sizes are not maximized, but are set at the current C3C standards. This ensures that mod issues and crashes are minimized (that often happens on larger maps).
- A large variety of Spells are available, as well as "creature power boosts" that you can obtain throughout the game, to improve your weaker creatures. Special "Legion" units are available if those rare resources can be found and utilized. They provide unique units with special strengths. Special "Artifact" units can also be produced, which are King units that will be protected by all other units. If obtained, these can be used to great advantage.
- The recent discovery on Artillery and AI has been implemented. Certain "Legion" and "Artifact" units can construct catapult units during battle. These catapult units are unique, and the AI will actively use them.
- Very short plagues and volcanoes are active. This provides some graphical eye candy, as well as a bit of unexpected randomness. But the effects are generally minimal, so it won't impact gameplay in any considerable way. Pollution is about as low as it can get, but will appear occasionally with large metros.
- Settlers are built by the player, so expansion in the beginning of the game happens fairly quickly. This route was taken to give urgency and planning to the expansion phase.
- The single-era tech tree approach has been taken, which fits into one Era. This allowed 10 unique civilizations, all with different city graphics. Although there is less tech's to discover, you will still need to push the limits to discover them as fast as you can, and also to try to trade with neighbors. Research time is 8 turns minimum, and so new discoveries will happen regularly, which will keep the game at a nice flow. Make research a priority! Hint: The AI often pulls ahead early, but don't worry, there are always opportunities to 'catch up'!
- Should be 99% bug-free! Heavily tested to correct any errors/bugs.
- Highly Recommended Setting: noaipatrol=0 This setting in the conquests.ini (you may need to add it), will let the AI roam around, and also somewhat fixes Barbarians. It also has the benefit of somewhat diminishing the dreaded "Stacks of Death", and instead creates "Waves of Onslaught". I believe the benefits far outweigh any negatives!

*** This mod is considered 'fairly balanced'. But there is definite advantages and disadvantages that certain civilizations have in unit strengths depending on what units are available. For instance, the Stronghold and Inferno town are a bit on the weaker side defensively, until later in the game. But they get quite strong when they reach certain mid-level units. As a human player, you can try to make up for weakness in many ways (staying on defensive, creating more 'cheap' units, gifting to neighboring civ's until you increase your strength, etc).

Full Package Downloads:
COMM3.rar (813MB) - V1.00
COMM3.zip (919MB) - V1.00
*rar files compress greater than zip, but both have the same contents (expand to ~ 1.16GB)
Unzip/Unrar the file, and proceed with below instructions.

Patches:
PediaIconsCorrection for CoMM3 V1.00.zip

BIQ Download
ConquestsOfMightMagic3_V1.00.biq (included in Full Package Download)

Screenshorts (Click to View)

» For more information visited FORUM 4
Последнее обновление было в августе 2017 - это вышла версия 1.0.


да, первое упоминание у нас на форуме было аж 10 лет назад, так что смело можно всю тему считать некропостингом...
(24.07.2010 19:05)Corwin Wrote:  На АГ.ру прочёл (если вдруг кто ещё не видел). Мод от фанов цивы (для цивы же). Чуваки, конечно, отжигают.

Но, это не значит что эта модификация не заслуживает внимания даже со значительным запозданием Yes
09.08.2020 03:33
Visit this user's website Find all posts by this user Quote this message in a reply
Bes Offline

Posts: 5422
Post: #2

» Вот обзор CoMM3 на русском языке

Quote:Модификация создана по мотивам игры Герои Меча и Магии III (Heroes of Might and Magic III, HMOM3). В игровой движок Civilization III: Conquests перенесены геройская музыка, графика и многие концепции. Основной акцент сделан на постройки и юнитов. В моде доступны все привычные типы победы за исключением количеством Чудес. Игра на старте имеет несколько более быстрый темп, чем тот к которому мы привыкли в оригинале. С ростом уровня сложности AI не получает неоправданных бонусов, таким образом, мод возможно полностью пройти на всех имея правильную стратегию и удачу в запасе. Этот мод поистине можно назвать модом строителей, городские постройки в нем играют важнейшую роль для увеличения шансов выживания цивилизации. Высокоуровневые юниты автопроизведятся (раз в n ходов) только определенными зданиями. Большинство усовершенствований города доступно с начала игры; и использует продвинутую линию модернизации. Для того чтобы разблокировать у здания определенные характеристики необходимо выполнить условия по ресурсам. В этом моде вас ожидают эпические сражения, в которых не бывает лишних юнитов.

Фишки мода:
  • абсолютно новый интерфейс
  • Включает 9 городов HoMM3 + дополнительные civ; нейтральные существа (всего 30 играбельных цивилизпций)
  • Все постройки взяты из линейки Heroes of Might and Magic III
  • Новые текстуры и анимации юнитов стилизованы под мир HoMM3
  • Сценарий мода допускает такие «геройские» квесты как — поиски Клинка Армагеддона и Чаши Грааля
  • Цивилопедия полностью перестроена; содержит огромное количество информации и ссылок.
  • 190 новых ресурсов
  • Сценарий активно использует здания с автопроизводством юнитов «каждые n ходов»
  • Возможность выбора одного из двух определяющих путей развития: Силы или Магии.

09.08.2020 03:49
Visit this user's website Find all posts by this user Quote this message in a reply
Sandris Offline

Posts: 422
Post: #3

Смотрю, там даже парочку моих юнитов ребята позаимствовали/переделали под мод. Sm
09.08.2020 11:05
Find all posts by this user Quote this message in a reply
« Next Oldest | Next Newest »
Post Reply 


Forum Jump:

Powered by MyBB Copyright © 2002-2024 MyBB Group