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Third Upgrade Mod [Amethyst Edition] v2.18.2
» Third Upgrade creatures, additional units in town and lots of additional content.
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Elmore Offline

Posts: 608
Post: #16

Strongly lacking support for new creatures in the heroes specialization.


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11.03.2020 14:58
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V_Maiko Offline

Posts: 610
Post: #17

Mr.S, No problem! We were working about it and other things, in the next update you will see it. 132
11.03.2020 16:28
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Elmore Offline

Posts: 608
Post: #18

I got such a glitch: resource spawned with a monster on the same cell. As a result, the monster is there only visually, you can drive through it.
Previously, I noticed that some Typhon monsters have a slightly shifted point at which they can be examined with the right mouse button. Maybe this is just interconnected.
Image: oKvAz9J.jpg

p.s. Although it’s hard for me to understand whether this monster has a 2 or 3 upgrade, maybe it’s not interconnected
Image: x6xvd8G.jpg


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(This post was last modified: 11.03.2020 19:54 by Elmore.)
11.03.2020 19:49
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V_Maiko Offline

Posts: 610
Post: #19

Mr.S, The problem is that I extracted the def directly from HoTA, and at that time I never knew that the resolution they have in the adventure map is different from that of normal Heroes 3 (normally the resolution that is supported in the map editor is 64x64 but in the HoTA def they are 96x64) Now that I knew what the problem is, I'll also fix it along with the same problem that the Steel Golem has.
11.03.2020 21:58
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Primmortal Offline

Posts: 10
Post: #20

My grand elves become slyvan centaurus instead of sharpshooter, and cannot upgrade iron golem to steel golem :<, btw, how to get dark tiamat Bad
12.03.2020 17:58
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V_Maiko Offline

Posts: 610
Post: #21

Primmortal, That's weird, it should work, won't you be using an upgrade script that hinders hill fort upgrades?
12.03.2020 18:57
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Primmortal Offline

Posts: 10
Post: #22

(12.03.2020 18:57)V_Maiko Wrote:  Primmortal, That's weird, it should work, won't you be using an upgrade script that hinders hill fort upgrades?
no, i don't think so, my iron golem becomes gold and after that is diamond. I intstalled typhon upgarde with era 2.9.12 + era scripts but I haven't used any of them yet. Also, I have tried to upgrade at hill fort, same result.
(This post was last modified: 12.03.2020 20:01 by Primmortal.)
12.03.2020 19:46
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V_Maiko Offline

Posts: 610
Post: #23

Primmortal, As I expected, you have some conflict with scripts, try to play without "Extended Upgrades Creatures, Universal Upgrades or even Rebalanced Creatures" Because I also expected iron golem to improve to gold and diamond, it is a conflict of scripts that you should find out for yourself, those creature upgrades are WOG-style.
(This post was last modified: 12.03.2020 20:43 by V_Maiko.)
12.03.2020 20:42
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Primmortal Offline

Posts: 10
Post: #24

(12.03.2020 20:42)V_Maiko Wrote:  Primmortal, As I expected, you have some conflict with scripts, try to play without "Extended Upgrades Creatures, Universal Upgrades or even Rebalanced Creatures" Because I also expected iron golem to improve to gold and diamond, it is a conflict of scripts that you should find out for yourself, those creature upgrades are WOG-style.

So, when in testing, you use hill fort and disable Universal and Extended update ?
Hope to firgue out soon because this mod is totally new and interesting.
Btw, thank you for doing a great work for this old folk :>
12.03.2020 21:13
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V_Maiko Offline

Posts: 610
Post: #25

Primmortal, You're welcome! Hill fort works without these scripts, so there are not problem.
Ps: Dark Tiamat is a upgrade for Goryniches. 132
12.03.2020 21:27
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Elmore Offline

Posts: 608
Post: #26

In current version, upgrade Hell Baron->Antichrist for some reason costs sulfur. Here you need the same resource as the upgrade to Hell Baron.
It would be cool to add to 1 post, in addition to upgrades, their cost gold/resource.


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12.03.2020 22:48
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V_Maiko Offline

Posts: 610
Post: #27

Mr.S, I don't see the problem, originally I set it to cost 15 sulfur, 10 mercury and 15000 gold, but what you said is a good idea, I'll put the costs of each creature later. Ab
(This post was last modified: 12.03.2020 23:01 by V_Maiko.)
12.03.2020 23:01
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Elmore Offline

Posts: 608
Post: #28

With a wog script "Battle extender" for Inferno looks like this:
Magog-> Avernum Magog = 1 Sulfur
Efreet-> Efreet Sultan = 1 Sulfur
Efreet Sultan-> Efreet Rajah = 1 Sulfur
Arch Devils-> Hell Baron = 14100 and 14 mercury

And if you upgrade Antichrist for sulfur, this is pure hell Ab

And then there’s such a thing, the "Battle extender" script does not work with this mod? For 3 upgrades


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(This post was last modified: 12.03.2020 23:17 by Elmore.)
12.03.2020 23:15
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V_Maiko Offline

Posts: 610
Post: #29

Mr.S, The Hill Fort never upgrades creatures at the exact price it was created for, much less will it be balanced with scripts, when my own script to upgrades within cities be released, this will improve a bit.
Ps: Try playing without scripts that enhance creatures or balance them because that conflicts with creature prices.
(This post was last modified: 12.03.2020 23:26 by V_Maiko.)
12.03.2020 23:21
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V_Maiko Offline

Posts: 610
Post: #30

Quote:And then there’s such a thing, the "Battle extender" script does not work with this mod? For 3 upgrades
I don't test with these script yet, but I sure it works.
12.03.2020 23:28
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