Current time: 27.12.2024, 08:12 Hello There, Guest! (LoginRegister)
Language: english | russian  

Thread Closed 
Threaded Mode | Linear Mode
Pandora's API
» технический мод
Author Message
gamecreator Offline

Posts: 7107
Post: #46

What do you mean start again? I replaced your method with mine and it works perfectly for primary skills. The problem with % was in how it is implemented in computer math vs real life math (and I said how to correct it). And my methods do not look like black magic.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
03.05.2015 01:34
Find all posts by this user
Valery Offline

Posts: 2196
Post: #47

I hate maths...

ok, reuploaded, relax until a new bug is found.
03.05.2015 01:38
Find all posts by this user
gamecreator Offline

Posts: 7107
Post: #48

(03.05.2015 01:38)Valery Wrote:  I hate maths...
Here, now you don't have to deal with math:


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
03.05.2015 01:50
Find all posts by this user
Valery Offline

Posts: 2196
Post: #49

Looks like event guards code works for pandora boxes as well.

@script 21 by Fnord

(This post was last modified: 05.05.2015 10:18 by Valery.)
05.05.2015 08:34
Find all posts by this user
gamecreator Offline

Posts: 7107
Post: #50

Yes, local events and pandora's boxes are essentially the same. LE works for pandora's boxes (which is said in ERM help) and PA should work for local events (but mostly wouldn't, because there is a critical bug; I'll try to update today). I found out about LE when I was already implementing PA, so it was too late to change something and PA works differently anyway (so it can not be made into a replacement for LE). Aslo PA doesn't have the restrictions of LE.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
05.05.2015 10:39
Find all posts by this user
gamecreator Offline

Posts: 7107
Post: #51

Версия 2.0.1
Рисивер PA: исправлена критическая ошибка с определением номера объекта, исправлена команда PA:M.
Рисивер QU: исправлена команда QU:M.

Version 2.0.1
Receiver PA: fixed critical bug with determining object ID, fixed PA:M command.
Receiver QU: fixed QU:M command.




moderator Wrote:Плагин интегрирован в ERA, начиная с версии 2.9.8
Code:
[+] Adapted wonderful PA and QU receivers by gamecreator with Pandora and Seer Hut Quests API.
    From now these receivers are officially part of Era. See Help\Erm Help directory for details.
    Be sure to delete "pandora's api.era", "receiver pa.era", "receiver qu.era" from old mod packages.

Все дальнейшие вопросы/замечания оставляйте ЗДЕСЬ 4


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
05.05.2015 14:08
Find all posts by this user
« Next Oldest | Next Newest »
Thread Closed 


Forum Jump:

Powered by MyBB Copyright © 2002-2024 MyBB Group