Was this finally (reworked the skulls and changed animation order)
Mod (beta) is uploaded
HERE (1Mb)
Objects until now (some are free):
Death chamber resized. Transylvania tavern def has now external shadow, so lightning does not generate one.

It seems like death chamber, not adventure cave, IMO. Original object fits better (at least on your screen).
The original adventure cave has a mountain as background. So every time it goes on snow, lava or desert it looks alien.
Will search more for a suitable objects then

Perhaps the problem is with word Cave and real cave functionality (labirinths, troglodytes). Seems that it should be something with rock

Does any know how we read/extract Cossacks game graphics? Some of them are already in WoG.
And they don't quite fit in there as is.
Indeed, but after being worked, they could fit more than milidor ones, which even after work, don't fit at all.
I can open cossacks, but the GPviewer reads only half of building, then the next half. Not practical.
Kingdoms under Fire also looks good.
I was so happy that I finally found this thread, but the link is dead

((
These map objects are amazingly well made. I would be so glad if someone could share Valery's work with me.
Sorry for necroposting

asandris, many thanks to you! The portal of glory from your pack looks really great too!
asandris, I will take a carefully look at the yadi.sk link and see if I could dig out something useful

Thanks!