Algor made Tesseract? It is my preferred template but I struggle at editing it. I wanted XXL no underground so deleted zones 9-16.
In Zone->human start I checked 4 positions (I want 4 players) and left computer start columns empty. But when I try to create random with 4 players it says not valid. It only creates if I choose 1 human and 3 computers. The template is in a mod/data, not in root.
No idea what to do to fix it.
Yes, he is the author.
Алгор, Валерий просит шаблон Тессеракта без подземелья.
Tesseract is the best template I played on. If Algor reads this, I have a few questions about templates, mostly about treasure zone details, I figured high values for non starting areas, but for starting area I am getting 50 den of thieves.
Tesseract modified
And maybe he can take a look and tell me why I cant generate map with 4 players from this file. It only does if 1 human and 3 AI are selected. Any help will be appreciated.
Berserker, если совсем ужасно, подкорректируй мой "не-английский".
Valery:
1. Every link of "Connections" section must have "Restrictions". In your template 9th-12th links are without this.
2. Low/High from "Treasure" sections too big. Values above 13000 is not used. Maybe "Low" < 100 also not used (not sure).
3. If sum(Density)>10, locations become overloaded by objects.
4. "Base Size" is too small. Final sizes of locations in this case (on XXL-maps) may begome very different.
"1" may be a reason of "cant generate map".
"2","3" may be a reason of "50 den of thieves".
"4" - simple a tip.
(13.11.2013 23:56)Valery Wrote: [ -> ]Tesseract modified
Tesseract is figure with 16 angles (16 location in my template linked as this angles). In your version it is not "tesseract"
(13.11.2013 21:36)Valery Wrote: [ -> ]I wanted XXL no underground so deleted zones 9-16.
Why? XXL without underground is "Minimum Size"=16, as in yor template.
But in this "small" map generator may be chashed with this template - to many locations/links.
Yeah I know the geometric got squeezed but I am only playing with my fast AI mod and AI is taking too long if more than 3. As I liked the level of treasures and monsters I deleted the unusable part, the underground. I read Midnight interview in HC and he said that treasure > 100000 can be done, you will get azure dragons dwellings and lot of utopias, which seems to be right.
I don't know about base size, Midnight says it is only a percentage calculated between starting area and treasures, what should I put for a "tesseract" no under? I used 40 for starting areas and 30 for treasure zone, so it is smaller.
What is about restrictions 9-12 link? I thought it is about 9-12 zones ID, so if I deleted zones, I deleted restrictions too, not ok?
@Edit: fixing restrictions 9-12 enabled me to generate map now, thanks. I got is about connections. Started yesterday to read templates, was confused first. What I liked in tesseract is that I never got blocked between areas and map challenge was good. 16: minimum, but maximum if no under would be?
I play only XXl, on less than that, I got beat by computer.
(14.11.2013 00:51)Valery Wrote: [ -> ]and he said that treasure > 100000 can be done, you will get azure dragons dwellings and lot of utopias, which seems to be right.
Hmm, I did not know that, believed that the number of objects is determined only by the "density". Need to check...
(14.11.2013 00:51)Valery Wrote: [ -> ]16: minimum, but maximum if no under would be?
The easiest way to remember this:
"Line sizes": S=1, M=2, L=3, XL=4.
For XXL-mod : S=4, M=5, L=6, XL=7.
So, "Size" = "Line sizes"^2. For maps with undergrounds "Size" multily by 2.
For example, "Size" for XXL(L)+U: 6^2*2=72.
(14.11.2013 10:28)Algor Wrote: [ -> ]"Line sizes": S=1, M=2, L=3, XL=4.
For XXL-mod : S=4, M=5, L=6, XL=7.
So, "Size" = "Line sizes"^2. For maps with undergrounds "Size" multily by 2.
For example, "Size" for XXL(L)+U: 6^2*2=72.
I really don 't get it

: you say that base size for XXL is 7, but in your result you use 6, as for XL. If I want to generate XXL without underground then I should use 6*6 or 7*7? So far 36 or 49 put as maximum size do not allow generating map, only 98 it worked but had to uncheck manually underground.
Also, do you know a way to know and apply a precise seed to every map you generate, so they are exactly same? I could test the different values if every map had same monsters/objects. When we generate a map, we get a seed number in description, I guess is not possible to trigger it again?
(14.11.2013 11:03)Valery Wrote: [ -> ][quote='Algor' pid='80661' dateline='1384406882']
"Line sizes": S=1, M=2, L=3, XL=4.
For XXL-mod : S=4, M=5, L=6, XL=7.
So, "Size" = "Line sizes"^2. For maps with undergrounds "Size" multily by 2.
For example, "Size" for XXL(L)+U: 6^2*2=72.
(14.11.2013 11:03)Valery Wrote: [ -> ]you say that base size for XXL is 7, but in your result you use 6, as for XL.
For XXL(XL) without underground: 7*7=49.
Note: "Islands"-option for any size need a smaller-size template. Generator create smaller waterless map, and then expand this by adding water between original locations.
(14.11.2013 11:03)Valery Wrote: [ -> ]When we generate a map, we get a seed number in description, I guess is not possible to trigger it again?

Ok, thanks
I see no difference between size 98 and 49, I guess it does not matter.
(14.11.2013 13:14)Valery Wrote: [ -> ]I see no difference between size 98 and 49, I guess it does not matter.
For XXL(XL) without underground: 7*7=49.
For XXL(XL) with underground: 7*7*2=98.
How with OB:C?
No need to compare prison ID with position, if the hero has no owner and is on map, that will be:
if y>0 hero will be in prison
Algor, how can we tell to rmg where exactly each zone will be? My wish would be to have a template 3 players no Underground, where both AI start in left and right upper corners and human bottom, and between them treasure zones. But no matter where I set the zones, still players start in random locations and can't get the right thing. Are zones locations definite randomly?
There is no way to specify this is exactly

All locations definite randomly. Generator settings are quite modest...
(24.11.2015 16:53)gamecreator Wrote: [ -> ] (24.11.2015 13:27)Dantea Wrote: [ -> ]Есть идеи или желающие сделать генератор случайных карт XXL размера?
Генератор работает и так. То, что ты хочешь - это XXL шаблоны, а их хватает (тот же Тессеракт, к примеру).
Вот ещё 3 моих шаблона для огромных карт.
https://yadi.sk/d/Vzn1N-gukiiC5