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Star Gate Atlantis "mod"
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Valery Offline

Posts: 2196
Post: #121

Astaroth thanks. I would need only two static effects for the two left buildings and 4-5 artefacts to remake (glow), if you have small time. I don't want them perfect, but acceptable, as I want to avoid the wolfs from DF2 jumping on me too harsh.

PS: The tower on left side could have some rotating light on top, like a lighthouse. A few frames only, If you agree. Something like this (it needs one frame without light, for main frame):
Image: lighthouse10.gif
(This post was last modified: 12.01.2010 23:05 by Valery.)
12.01.2010 22:56
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etoprostoya Offline

Posts: 1809
Post: #122

Image: lighthouse10.gif
?
13.01.2010 01:48
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Valery Offline

Posts: 2196
Post: #123

Its only a bad gif I found to show what effect the rotating light could have.

NEw city graphics are done. 3D model split in 10 frames, repositioned and finished. Looks much better than the first one IMO.
(This post was last modified: 17.01.2010 22:02 by Valery.)
13.01.2010 21:14
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Berserker Offline
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Posts: 16485
Post: #124

Wow! Cannot be compared to the first version, because this one rocks ))


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
13.01.2010 21:51
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Valery Offline

Posts: 2196
Post: #125

Thanks! I just learned the first bases of engineering: 148
Image: image2pv.jpg
13.01.2010 22:01
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Darkloke Offline

Posts: 383
Post: #126

Some parts dont match a bit.
14.01.2010 02:15
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Valery Offline

Posts: 2196
Post: #127

I saw which ones. Trying to correct, the only problem are the shadows connecting. Or just tell to the player that the city got bombed and thats why it is looking bad :D

So far, checking with original, it looks to me only one which is not good. Am I blind for more?
Image: atlantisfin02.jpg
(This post was last modified: 14.01.2010 02:47 by Valery.)
14.01.2010 02:36
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Astaroth Offline

Posts: 94
Post: #128

I think Valery would not mind if I lay out here the Intermediate version of the town screen. It may be animation but i don't know how to do GIF animation...
Image: cc038c6cf22at.jpg
17.01.2010 14:00
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Valery Offline

Posts: 2196
Post: #129

Don't make it too awesome, or I will never play regular Heroes again 85

(be sure to check that centaur stables are not out of def range, it seems to me they are too up)
(This post was last modified: 17.01.2010 21:15 by Valery.)
17.01.2010 21:13
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Astaroth Offline

Posts: 94
Post: #130

Quote:(be sure to check that centaur stables are not out of def range, it seems to me they are too up)
Ok! I'll do it!
19.01.2010 20:08
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Valery Offline

Posts: 2196
Post: #131

Small Update: The Atlantis economy is done and running.
The four main Pegasus Galaxy metals are sold randomly through the 12 planets merchants, prices change every week, sometimes you get profit, other times you lose at trade. The metals are needed in high quantity to fabricate new items.
(This post was last modified: 21.01.2010 00:44 by Valery.)
20.01.2010 23:18
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Valery Offline

Posts: 2196
Post: #132

The interface and resources are done too. (well, the best I could).
The three changed buttons are the only ones the player needs in the game to get important infos. Wood and ore are not used, thats why colors are different.
21.01.2010 21:37
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UksusoFF Offline

Posts: 562
Post: #133

Желтая непонятная штука над компьютером стремно смотрится...


Image: 0_38e1a_676166ca_L.jpg
21.01.2010 23:24
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Valery Offline

Posts: 2196
Post: #134

It is a talkie walkie. Used to call support and orbital bombing by the Daedalus ship.
(This post was last modified: 22.01.2010 00:03 by Valery.)
22.01.2010 00:03
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gamecreator Offline

Posts: 7107
Post: #135

maybe it will be better to cut off a piece of antenna and zoom it


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
22.01.2010 00:14
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